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  1. lmk if you need some help or have some suggestions when you get to it, would love to hear it.
    1 point
  2. @real_tabasco_sauceYeah i plan to expand upon it with different types of envoirementals in the future with some even having some beneficial effects. It's technically an template entity with an aura. I made a small component for the moving and spawning, but needs a map script[1][2] i made so that i can control what maps get what types of envoirementals. Not familiar with the random map gen code but i guess it should be failry easily if you wanted to.
    1 point
  3. @Grapjas I really love the sandstorm! Its a really cool feature. It seems it might not be too hard to make a blizzard based off of the sandstorm. It could slow units down a little. How do these work, generally speaking? Are they baked into skirmish maps, or are they something you can enable in the json file for a random map for example?
    1 point
  4. The cestrosphendon: https://github.com/indoptogopt/GUI-page-for-0ads-encyclopedia/pull/6
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  5. The amentum https://github.com/indoptogopt/GUI-page-for-0ads-encyclopedia/pull/5 Also, I heard some people are pushing towards more unit-type-specific armor and damage upgrades... the amentum would make for a really good one.
    1 point
  6. Big update! New structure: Braziers! Ranged units near it will shoot flaming projectiles and apply burning. Can be toggled on or off. While on it consumes 1 wood per second. Han civilization is working Arcing projectiles! (thanks to @BB code with some of my own modifications to it) Improved rearm aura code Numerous prop & animation fixes Code cleanup Better flaming projectiles Walls can be built on top of tree's (tree's will be destroyed upon completion) Improved tooltips (added ammo and energy stats to them aswell) Unit resistance corrections Pikeman and spearman cav bonus fixed Add bleed status effect to the game (dogs have this now) Envoirementals like sandstorms! (just sandstorm for now). They will spawn randomly throughout the game and move around and dissapear after some time. Sandstorm effects: Slowly damages organic units caught within and heavily reduces vision range. sandstorm maps: atlas valleys, butana steppe, crocodilopolis, death canyon, egypt, golden oasis, hindu kush, libyan oasis (2p, 4p), median oasis (2p, 4p), saharan oasis (2p, 4p), sahel, syria, team oasis, tarim basin (2p, 4p) Probably other new stuff i forgot to note down along the way. sandstorm.mp4 sandstorm showcase arcing_fire_projectiles.mp4 brazier & arcing projectiles showcase Updated orignal post download links. @Stan`when you have time can you take a look and approve on modio? Also why is my orignal post hidden after edit?
    1 point
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