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Showing content with the highest reputation on 04/07/24 in Posts
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UPDATE: Version 0.12.1 Added Wiki button Each game will start in a random month UPDATE: Version 0.12.0 Added compatibility with version 0.28 Note: This mod has been tested on the “Mainland” map in the “Temperate” biome. The amount of resources on the map has been increased by 2 Units Once units appear on the map, they consume coins and food. If a player’s balance of these resources becomes negative, unit recruitment and construction are locked. Economy At the start of the game, the economy is simpler; as the game progresses to the next phase, expenses increase Interest on deposits has been reduced to 0.125% Income from retail trade has been reduced The number of resources sold at retail per cycle has been reduced A checkbox has been added to the retail panel to automatically transfer coins to a deposit account if the player has more than 750 (disabled by default). Ways to earn coins: 1. Selling resources at retail (slow, but more profitable than direct barter) 2. Transferring coins to a deposit account to earn interest (low yield, but with a large amount, this becomes the main source of income starting in the middle of the game) 3. Direct barter of resources for coins (an increased amount of resources on the map allows for more barter transactions) Resource gathering speed multipliers: Grain gathering is available in July, August, and September, during which units receive a gathering speed bonus From April through September (inclusive), bonuses are active for all resources. During the fall and winter months, gathering speed is significantly reduced Base stone and metal gathering speeds are reduced For infantry, wood gathering speed is increased from 0.75 to 1 Unit Food Capacity Cavalry increased from 20 to 50 Support increased from 10 to 30 When buying resources, their price is higher than when selling them. Reverse trades are less profitable. Multipliers for barter Buy food 1.25 wood 1.5 stone 3.25 metal 4.25 coins 1.1 Sell food 1.0 wood 1.25 stone 3 metal 3.75 coins 1.0 Traders The main role is to influence prices during barter transactions The option to generate resources by moving between markets has been disabled An aura has been added for all resources: +10% to selling prices and -5% to buying prices. There can be 1 Trader on the map. The limit per game is 5 units Added a new R28-Bot, Volatile Market, for testing (Petra and Petra Expert are disabled). The bot can maintain a positive balance in the economy but is less active in recruiting units UPDATE: Version 0.11.1 Balance Increased income from retail trade (multiplier = 3.25) Increased income from deposits from 1 to 1.5% The amount of resources on the map has been increased by 4 times. Bot The resource gathering speed for the player and the bot is the same and does not depend on the selected game difficulty level. Added a garrison function for training units (infantry and cavalry). After recruitment, idle units will enter the building to gain experience and increase their rank. The maximum number of support units is set at 1/3 of the unit limit. UPDATE: Version 0.11.0 -The PETRA Expert Volatile Market bot is integrated into the mod. Other bots do not support the new features. -Coin balance statistics for units and buildings have been added (on the left side of the screen). -A calendar system has been added (bonuses for gathering resources depending on the season and month). -The length of a month in the game is 1 minute. -Each month has a base multiplier for resource gathering speed, to which a random number is added. Thus, in January of the first year, the resource gathering speed will differ from the gathering speed in January of the following year, and so on. -During the winter months, resource gathering is significantly slowed down and increases towards the end of summer. -Grain gathering is mainly possible in summer (the highest bonus is in August), while in winter and some months of spring and autumn, gathering is DISABLED. -Resource gathering is disabled for infantry. -Due to bonuses, Support units will be able to gather more resources in 12 minutes (a full game year) than Support + Infantry in the base game in the same amount of time. -Arrows are disabled for Civic Centers. UPDATE: Version 0.10.0 - Added retail trade - Added transfer of coins to deposit with subsequent income - Statistics for retail trade and deposit - update interval for retail trade and deposit 5 seconds - Barter Multiplier changed to 1.0 for all resources - Income from units and buildings has been reduced by 2 times. UPDATE: Version 0.8.2 - The price update interval on the Market was increased from 7 to 10 seconds. - Barter has 10 times less influence on the change of prices for resources. Thus, reverse barter deals aimed at raising or lowering prices will be unprofitable for the player. At the same time, players have the opportunity to: 1. make highly efficient barters during price jumps. 2. barter resources on roughly equal terms with other players. UPDATE: Version 0.8.1 - Added new resource: Coins - Market prices now change from the start of the game Buildings: - Coins are now required for constructing buildings - Economic and certain other buildings generate coin income - Military buildings require coin maintenance Units: - Coins are now required for training units - Support units generate coin income - Military units consume coin maintenance UPDATE: Version 0.8.0 (compatible with A27) Basic mod functionality. Only dynamic price changes on the Market. Without new resources and other changes. Barter multipliers have been changed(Metal is the most expensive resource) Resource Buying Selling Food 1.0 1.0 Wood 1.1 1.1 Stone 1.15 1.15 Metal 1.2 1.2 Changelog for А26 Installation method: download archive Right-click on the downloaded file Select tab: Open With... specify 0 AD. In the Settings menu the Mod should be displayed in Green color. Enable mod Save and Restart the game volatile-market.zip volatile-market_0_12_1.zip2 points
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Yes. They get picked only from the AINames in files in simulation/data/civs/. In A26 as well as A27 RC, these lists include heroes. However, they were recently cut in this revision, removing hero names and other duplicates. And Themistocles is one of the heroes.1 point
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Just uploaded the patch: https://code.wildfiregames.com/D52561 point
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Let's put it this way, on the steam survey, Ubuntu is the second most popular distro. The first is Arch, (from the steam deck, I think.) But even if you don't count arch, all the other distros put together are almost twice the amount of users as Ubuntu. https://store.steampowered.com/hwsurvey/?platform=combined Another possibly imperfect place for us to look is the Gaming On Linux Stats: https://www.gamingonlinux.com/users/statistics/ Those stats seems to suggest that while Ubuntu based distros are the most popular, Ubuntu is only slightly higher than Pop!_OS or Linux Mint, and both of those Operating systems get rid of snap. In fact, I used to use Ubuntu, and it's still my go to operating system, but the first thing I do is ditch snap. I'm sure a lot of other Ubuntu users do likewise. So yes, technically Ubuntu is the most popular distro, there still are more people using Fedora/Arch/OpenSuse/etc than Ubuntu.1 point
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Athenians Britons Carthaginians Epirotes Gauls Han Chinese Iberians Imperial Romans Kushites Macedonians Mauryas Persians Ptolemies Romans Scythians Seleucids Spartans Thebes Xiongnu Zapotecs1 point
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And what if food amount reach 0 ? starving and starting to lose health and death? if you want to apply this please also include this part as well1 point
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