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Showing content with the highest reputation on 2023-10-01 in Posts

  1. Icon for this could be 'shields_wicker.png'
    2 points
  2. Hi artists of 0ad, the nomadic factions need some additional buildings to fill up the tech tree and round out their content: Royal Yurt (xiongnu) : This is supposed to be a larger and more decorated yurt that would house the leaders of smaller subgroups within the xiongnu people as a whole. Each royal yurt will allow for 3 warlord units and provide 10 pop just like a house. Dock (xiongnu/scythians): This should be a very simplistic building. Its completely ahistorical, but a necessary structure for the nomads to fit in. It could basically be a yurt on land with a rope ladder serving as a boat ramp. Possibly some scrap wood could be added, or the 'skeleton' of a small canoe or river boat. Stable (xiongnu/scythians): This should be a simple cover for horses and/or equipment, possibly tarp-based. A small fence would complete the structure, making it rectangular. Ovoo (Scythians): The scythian ovoo is currently the xiongnu one, where it was actually built differently with mostly wood piled up and an ornament at the top. Wonder (Scythians): Kurgan (burial mound). https://www.cam.ac.uk/stories/gold-of-the-great-steppe-exhibition Some help on these items would be awesome!
    1 point
  3. https://www.sciencenews.org/article/asia-xiongnu-nomadic-empire-expansion nice article about xiongnu.
    1 point
  4. Sorry @Genava55, I'll keep quiet on history lmao.
    1 point
  5. They are great! Did you draw them, or are they from screenshots? I think they would just need to be resized into 128x128 or 256x256 pixels. And I think it would be pretty easy to make the mercenaries green toned. If you share me the png files I can go ahead and do this. I would also crop them to have the same framing as the vanilla icons, if you don't mind. Apparently the chariots are in fact historically accurate, look at this amazingly well preserved chariot: https://www.rferl.org/a/bulgaria-tomb-raider-thracian-chariot/31324243.html
    1 point
  6. @Duileoga where are you working on this civ? I'd like to check it out. Like do you have a github link?
    1 point
  7. They're all in the Norse faction in the Millennium A.D. mod.
    1 point
  8. It's not commited yet. I expect it will be commited untill a27.
    1 point
  9. As it renders the map unplayable in that size I think the bug should have a higher priority.
    1 point
  10. This is a bug from the alpha you are running, I believe (it's been a while). Fixed for the latest alpha coming in the future. As for the other stuff being "missing" and whatnot, they may be mockups. And if I remember correctly, Atlas has been re-programmed a couple times in its history. Similar to how the civs keep getting revamped or tweaked, so the civ profiles are now somewhat outdated. Keep in mind, this is a huge project with only 10 people currently active, most of those being gameplay balancing people. 1 graphics programmer currently active. A couple of very very key personnel on hiatus/extended vacation. A few people submitting some good patches on Phab, but all part-timers/hobbyists. And while I enjoy writing, I'm assisting in committing gameplay patches, got my own huge mod (Delenda Est), my own non-0 A.D. related writing projects, a full-time job at a factory, fostering kittens/cats, girlfriend, my laptop recently took a shite and no money to replace it (I'm typing this on my GF's laptop, which is not ideal for development and gaming, but it'll work for now). Now, take my situation and apply it to everyone else too (with their own challenges). You seem passionate. Maybe apply some of that passion to helping us!
    1 point
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