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Showing content with the highest reputation on 01/21/23 in Posts

  1. a smaller part of speed up is also thanks to new spidermonkey https://code.wildfiregames.com/D4428 but majority of it are optimisations and restructuring by @phosit and @vladislavbelov, Vulkan helps here with smoothness of movement so less stuttering of units hopefully(not getting units stuck that depends on pathfinder).
    3 points
  2. I just noticed that large stone quarries have double the worker slots as metal mines; is that intended?
    1 point
  3. yes as I look at it again most of it indeed is Vulkan but I would also guess the implementation of vulkan itself, the Opengl and its stuttering is a bit prevailing there because also of drivers, I think.
    1 point
  4. stronghold open-sourced for free https://stonekingdoms.itch.io/stone-kingdoms-rts
    1 point
  5. They would, graphic backends do not affect replays. (The mod you have to install maybe)
    1 point
  6. Been working on a Corinthian Isthmus skirmish map update: First for Delenda Est, then I'll despecialize it (take out the Mercenary Camps, primarily) for Empires Ascendant. You'll have to contend with Pirate Ships, Brigands, and angry Farmers who will try to stop you from taking their rich farmlands.
    1 point
  7. Sorry X) http://docs.wildfiregames.com/templatesanalyzer/
    1 point
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