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Showing content with the highest reputation on 2016-06-14 in all areas

  1. The engine doesn't support anti-aliasing? Can we change that? I think 128x128 and 256x256 are pretty close, so I would also favor 256. At least 4K displays will need this resolution. According to this site 4K displays already reach 23% market share in the TV segment. I think in a few years this will be standard for both TV and PC displays...
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  2. Alright, here are the results. Make sure to view the attached screenshots at native resolution so you can see the results properly : I've used the 128 icon for the house, the 256 icon for the storehouse and the 512 icon for the farmstead so I could compare them side by side. When viewing the buildings in the build in the production queue, the 128 chicken looks best, the others show aliasing (512 has the most aliasing) However, when looking at the portrait in the information panel (as shown below) it looks like the 128 is slightly blurred (when compared side-by-side, on its own it looks pretty decent). The 512 on the other hand still looks a bit aliased. 256 gives the best result. So clearly, higher resolution does not give necessarily better results. Instead, one should search for the size where the least resizing is needed to get the best looks. So, what resolution is better? 128x128 or 256x256? Actually, I think that 128 looks slightly better. I do however think that 256 is more future-proof (higher resolution screens get more and more common so I think I wouldn't be surprised if the GUI gets scaled up (to prevent from getting too small) in the nearby future for HDPI screens. What resolution looks best according to you, guys?
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  3. Oh, yeah. Actor upgrades were probably a code design mistake from my side. It's not versatile enough and causes some problems. I'd like to design something new that should work better and be more versatile.
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  4. Territory Hold the most territory at X minutes. (Combine it with an X minute ceasefire and a small map to get a novel game mode).
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  5. First of all thank you for the feedback! I have to say I am quiet impressed by your eyesight I indeed applied the parameters at the wrong size... (512 instead of 256) Of course I would like to help out with your test. I did some new renders of both the chicken and the deer at different sizes. For the deer I also fixed the glow. I found for 512x512 that size parameters between 60 and 50 worked well for the bigger glow (the one with the noise) and size values between 20 and 18 worked well for the screen glow. Also I generally made the size of the drop shadow about 3/4 smaller than what you suggested. Otherwise it seem to dominant to me and didn't bring out the 3D'ish look as well. So here are the new images: If your post gets transformed into a wiki page I would like to suggest one improvement. After you created the three glow layers (larger noisy glow, smaller glow, drop shadow), it is important to right click on each of the three layer in the Layers Tab and click "Scale layer to image size" before scaling the layers down. Since those three layers are bigger than your object layer, you get weird offset errors by 1 or 2 pixels otherwise (probably due to rounding). This is espacially noticable with the drop shadow layer. Shrinking the layers to image size fixes this.
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