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Showing content with the highest reputation on 2015-10-14 in all areas

  1. for the record, I agree with Lion.Kanzen here. While battalions would make the battles look great, and I LOVE the idea of banner units and noisemakers, I think individual units makes the game more charming. If you play Age of Empires, where each unit is an individual, the player feels more "connected" persay with that unit, and will tend to micro more effectively, to make sure the least number of units die as possible. As opposed to a Rise of Nations player, who will just send units willy-nilly, because they can create a large army on a short notice due to its batallion system. Also, it is a lot more impressive to build a large army from individuals then a bunch of large units. If the battalion system was implemented as a mod, that would be awesome, but I think it should not be in vanilla. I love the idea though! Well done!
    1 point
  2. Simple, the lance is too cumbersome to waive around and duel with swords...
    1 point
  3. This might be the wrong place to post this, but I have a unit suggestion: If, at each fortess, civs could train a standard bearer unit. It is a unit that is carrying a flag (I suggest the faction's rally point banner). It would give a bonus (atk, def, speed, etc) to either units around it, or units in its selection group. It would make battles more interesting (because of the necessity of taking out the banner to weaken/demoralize units, like what would happen in real life) but it would make battles look a whole lot cooler! I also suggest that there should be a way to train units. That, or kill exp should be dramatically raised. I plowed through 4 medium Petra towns, and not a single one of my units ranked up.
    1 point
  4. Actually that's quite easy. Fit the resource spots to battalion sizes. Either make only like 10 out of 20 gather resources on a spot and the others guard them, or make resource spots only harvest able with one battaltion at a time.
    1 point
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