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Showing content with the highest reputation on 2015-08-15 in all areas

  1. The WallPiece.Length property values are more or less just coppied from the Obstruction values. Actually they are to big, not to small. I had it wrong by a factor 2^(-0.5). I'm adjusting WallPiece.Length to actually fit the space the given entity can fill in a wall without leaving gaps. IMO this should have been done when the property/a new entity template with that property was added.
    1 point
  2. i think what nguyenhuukhoinw is asking is why the buildings' architectural style don't change with phase advancement, similar to how they did throughout the AOE series and in some other RTS games. the answer is simple: phase advancement doesn't represent the passage of time like advancing from the Stone Age to the Tool Age in AOE1, it represents the level of sophistication that your faction is going through. iirc, the idea is that you're not playing as a fledgling civilization in an untamed world, you're playing as a colony of that civ far and away from where they're supposed to be (usually)
    1 point
  3. Changed the title as 0 A.D. is not on Steam, but the Open Source community is. Thanks for giving the project this attention
    1 point
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