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Showing content with the highest reputation on 2015-08-01 in all areas

  1. No. There was not a lot of useful code (not breaking everything, removing error checking, ...) that was worth salvaging. See the (unfinished, though from looking through the remainder there isn't a lot of useful code in there) split up attempt for some details http://git.wildfiregames.com/gitweb/?p=0ad.git;a=shortlog;h=refs/heads/projects/philip/megapatch-split. #2020 and all his other tickets were succeeded by the "megapatch" (if you need a zip file of a patch that is a bad sign, if that zip doesn't contain a series of patches with reasoning (commit messages) for each of them you're doing it horribly wrong). If you take a look at the patch at #2020 and the corresponding commit in the split up attempt you'll notice that there are some tests in one that aren't in the other. Not that this patch or the megapatch was actually supported in any way... So there is no issue with adding a custom allocator utilizing memory pooling, but since from a quick glance that patch is missing some error handling and wasn't tested (it is neither used in the patch at #2020 or in the megapatch) so it could be broken. If someone is willing to work on this I'd suggest taking a look at the patch and then starting from scratch.
    2 points
  2. Hello, As i'm continuously banned from the lobby (still wonder why..) , I improve my skills offline. By now, i can beat 1vs 3 or 4 hard AI . Or 1 vs 3 very hard but with some tricks (forteress map, treasures or rivers) On naval islands, 1 vs 4 or more very hard and you ?
    1 point
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