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Showing content with the highest reputation on 2015-07-12 in all areas

  1. I think it would be good if you could provide HTTPS on the websites. And as you can even get free SSL certificates from CAs like Startcom (Startssl) or Let's Encrypt, which will be available soon, it should be even possible without any extra costs. There are some things you could protect from modification and interception: user passwords and session keys (on this forum)binary downloads/instructions for downloading (If you don't want to offer HTTPS binary downloads you can also just print a hash on an HTTPS site anddonation instructions/links (to be sure your donations arrive correctly, ...)the system information submitted by 0 A.D. (I did not tested it but I assume it just uses a normal HTTP connection)and of course you would have more advantages
    1 point
  2. A little update : Finally found a way to render colors just like 0ad does in Blender. In Cycles you have to use those nodes.
    1 point
  3. Also, in case it's relevant, multiplayer is slightly broken in Alpha 18 for OS X 10.7-10.8. For 10.7, it will instantly crash, and for 10.8 there will be an instant OOS. Newer versions should be fine though, and these issues will be fixed in the next release.
    1 point
  4. I don't think this is supported at the moment. You share the same public IP address when you use the same internet connection. If you want to play LAN games, you should do it this way: One player hosts using "Multiplayer->Host Game" from the main menu The others connect to his internal IP address using "Multiplayer->Join Game" from the main menuThe internal IP is something like 192.168.1.5 (4 numbers between 0 and 255 separated by dots). You can get it with the ipconfig command on Windows or ifconfig on the Mac (if I remember correctly). This is different from the public IP address which you can get if you browse to this website for example (you don't need this address in your case): http://whatismyip.org/
    1 point
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