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Showing content with the highest reputation on 2015-05-23 in all areas

  1. To me it seems a pretty unique faction with a rather unique gameplay too. So I personally am in favor of adding this civ to the roster.
    3 points
  2. AFAIK The Khmer have never been featured as a playable faction in a proper RTS game. I don't know what the CoM will think but I totally support having them as a faction!
    2 points
  3. I did think about having Tibetan mercenaries, but was reluctant due to the fact that they were a rival/often enemy empire that could've been their own proper faction if the faction list is still open to change. But now that you mentioned Wang Xuan Ce It feels justified! Thanks for the suggestions! Do you have any pictures of good replicas, drawings or even original Tang or Five dynasties era shields? I'm having a hard time trying to find good ones! The ones from "Army of Tang China" are either Sui or looks really bad (That one with 4 grids), even though they do have a few drawings copied from primary sources. I would like to see a nice detailed depiction if possible.
    2 points
  4. The nickname was changeable in A14 or A15. And it was abused very often (like spamming with nickname changes, impersonating other people, ...) So that feature was removed on the request of the players. Also, requiring the email address would make the registration process a lot harder (enter an extra field, wait for confirmation mail, click confirmation link, log in to the game again). While I thought you just wanted the registration process to be easier.
    2 points
  5. Visual Reference War boat War Elephant Shielded Cart / Mantlet Archers (left) and Crossbowmen (right) Wheeled Double-bow siege crossbow (left) and Elephant-mounted Double-bow siege crossbow Mounted Maiden Guard with Phkap. She is riding a mythological beast (or a decorated horse that resemble one) Syam (Siam) and Lawo (Lavo) Troops. These are said to be Chinese troops (although they surely don't look like it)
    2 points
  6. Proposed Unit Roster (Draft) Non-Combat Unit Woman-Trader - Quite uniquely, Khmer traders are all women. Khmer faction does not have “trader” unit. Instead their women double as trader.They carry (much) less goods than actual trader from other factions, but you can swarm the market with them. Healer (Hinduism or Buddhism) Fishing boat Citizen Soldier Spearman Archer Crossobowman - Continental SE Asian crossbow seems to be pretty weak, without stirrup or other spanning devise. Skirmisher Phkapman - Welding a phkap, a sickle-like polearm unique to this region. Light Horseman Chariot Champion Unit Nayar (Swordsman-javelineer) - I keep hearing this so-called elite army, a spartan-like warrior caste of the Khmer Empire. But the source is solely lacking. So I will omit them for now. Maiden Guard (Spearwoman) Auxiliary/Mercenary Unit Siamese Auxiliary Lavo Auxiliary Chinese (Song Dynasty) Auxiliary Elephant Unit Worker Elephant Elephant Archer - As far as I am aware, Khmer was the only people to use the "double basket howdah" design for their elephants. This clever design makes their elephant archers much more effective compared to the "everyone sit on the elephant's back" approach, as all archers can shoot at the same target without getting in the way of each other. Siege Crossbow Elephant - Unique unit of the Khmer Empire. Combines the ranged firepower of a double-bow siege crossbow with the close combat capability, mobility and resilience of a war elephant. Siege Weapon Double-bow Siege Crossbow - The Khmer probably learned this weapon directly from the Chinese, or through their Champa rivals. Shielded Cart/Manlet Warship Longboat Heroes Jayavarman VII (Chariot) - Most powerful warrior-monarch of the empire and the builder of Angkor Thom and Bayon Temple. Suryavarman II (Elephant) - Builder of Angkor Wat Wonder Angkor Wat - Maybe making entiry city a wonder is too much. Gold Temple of Bayon - It is a stone temple covered with literal gold. Only the stone part remains though. Easter Egg Unit Stegosaurus - No, seriously.
    2 points
  7. I like, is very exotic like Mauryans
    1 point
  8. Actually another post-apocalypse RTS game, ATOX, might be a good place to look for inspiration. (I would really want a KKND-like RTS game recreated using more modern RTS engine).
    1 point
  9. And what would be the advantage of automated nicknames? More spam? More sockpuppets?
    1 point
  10. How would you be able to chat if you can't have a nickname? The login is already quite anonymous. We don't ask your email, or any other verification. You must just choose a nickname and a password (so others can't use your nickname).
    1 point
  11. The archers of the Athenians surpass everyone. The tempo of their attack is too fast. there
    1 point
  12. Thanks for the feedback! I'm going to make a few small changes again soon after I get the first batch of concept art ready. As for the lack of native/fubing/citizen cavalry: reason I propose only one right now is coz I think there should be a strong incentive to train auxiliary units, and coz the role overlap with said auxiliary unit I feel are too strong. Also according to Li Jing's Manual Qi Bing's were used to chase down routing enemies (I didn't read it myself but used the abridged translation/summary from this guy called Yun in this link: http://www.chinahistoryforum.com/topic/774-tang-military-system/), which is partly why I used that name for a light cavalry unit. I did some guessing for many units because the sources were never very specific regarding equipment. If you find it inappropriate I'll change it. BTW, Concept art is coming very soon:
    1 point
  13. You do know that there is a +1 button on each post? Also full-quoting the previous post is something you should avoid.
    1 point
  14. I'm still convinced turrets can be implemented relatively easily. We just need to find the best way to do it.
    1 point
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