Sadly I'm not really able to programm anything but I'll let you know if I find someone who is motivated to do so. Thank you for taking notice of my suggestion! That's something I didn't think of. I think that the main problem will be the distribution of the gathered ressources in any scenario. Personally my initial idea was controlling a single faction with multiple players and a shared ressource pool, like in AoE2. We're still playing AoE2 because of this feature sometimes. When controlling two factions with the same color there are some questions that come to my mind: How will the gathered ressources be distributed?When controlling units from another faction, what kind of buildings can be built?Will developed improvements be shared amongst the allies?This could be interesting since I've never saw an multiplayer implementation like this but this sure needs way more discussion/feedback/planning. You accuratly described what I was suggesting. Regarding orders my suggestion would be last come, first served (LCFS) just like in AoE2. You can have a lot of fun distracting other allied players but it's also fun communicating what tasks are done by whom. Playing seriously requires a good communication and may give an advantage to a single player. A bad team may distract itself and would fail against a single player. This feature is a different addition to diversity of the gameplay into a "social interaction" direction that I would really appreciate