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Showing content with the highest reputation on 2014-11-12 in all areas

  1. I've added the dependencies and now there is a zip for the release (0.0.17) and the svn (0.0.18), rev 15952. Both work in parallel folders in the user folder like .local/share/0ad/mods on Linux. It would be great if there was a hook in GuiInterface.prototype.GetExtendedSimulationState() so that these 2 lines don't make so much work.
    2 points
  2. I'm so fast I finished it over a year ago! http://www.wildfiregames.com/forum/index.php?showtopic=17409&hl=auroch I didn't make it as extreme beast as some of these images in this thread suggests though. Critique is of course welcome, and I can tweak it. Regarding the comment; "Size comparison of an auroch vs domestic cow (wikipedia)" ^ I'm pretty sure that picture is showing a male and female auroch. I used this as the reference at least; http://upload.wikimedia.org/wikipedia/commons/6/60/Aurochsfeatures.jpg
    1 point
  3. > ai should be able to deal with saved games and this has been implemented in Petra Mimo, that's news of the year! Expect thorough feedback very soon. To begin with the saved games have a human readable and a machine part, any chance/tool to grasp the latter?
    1 point
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