Agreed:) All I'm saying is it's a game with similarly important economy and basebuilding to AOE (and tougher than AOM) so adding formations + running/charging + stamina + directional bonuses + toggle/active combat abilities + dismounting + w/e similar extra people might be thinking, is a micro overkill. All that would be ok in a game with very basic macro. Some of them could be added, I'm not against something specific cause I hate it, but since some of those are planned, I don't think more would make it a better game just by quantity. I don't believe AOE/AOM never bothered, the developers just knew their games' direction and what would fit in.