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Showing content with the highest reputation on 2014-04-22 in all areas

  1. I've removed tinygettext, iconv and ICU and replaced the localization functions that used them with dummy-functions. The crash still happens in release mode, but now on different places again with completely different callstacks (but always in STL). I've also replaced the singleton implementation of L10n because I suspected it could cause some rarely tested constelations that could be bugged in VS2008. That also didn't help. I guess I have to revert the patch piece by piece and implement more or less working intermediate steps to figure out which part causes these issues. Debugging in VS only produces garbage as far as I've seen so far.
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  2. Good to hear. Now, Strannik, get to work on the Rhino or something! I want to see it charge.
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  3. Here is the one propped. Only issue 12K tris ( 8 * 934 for trees )
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  4. Lion, open the atlas... click on the wolf, and select actor editor....
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  5. First try: Team blue, game starts with 2 building and 2 units. At tick 1 and 2 a grain-picker group is launched requesting a dropsite first. Economy picks existing CC and assigns it. Having that the groups request 5 units. For the first group the economy picks the two idle, as they match the request, and trains 3 other. The second group gets 5 freshly trained units. With the first unit assigned, the groups request a field and start repairing once it was assigned. Gathering happens automatically by the units' AI. The video shows also how the groups auto-request new resources, when destroyed. I want the groups as self-sustaining as possible, what ever happens their mission is to gather. Next step is make them shelter from violence. How can I adjust width and height of video in the post's code?
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  6. I'm in the US, Washington State, not far from Mount St. Helens - Portland, Oregon is the nearest major city. GMT - 8. Greenknight was a chess room handle, originally. I'm an organic gardener, and I like to use my knights aggressively, so I came up with that. My avatar is a medieval illustration of the Green Knight from the Arthurian legend "Sir Gawain and the Green Knight".
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  7. First of all, allow me to say that you are a talented 2D artist, sir. Your civ emblems show a high level of skill. I would love for my design doc output to be greater, but I am currently involved with academics for most of this month; by May, however, I should be freed up a great deal to concentrate more fully on Aristeia. As I stated in the Hittite topic, my plan is to (1) more or less finish the Assyrian civ doc, (2) revisit the Israelite civ doc and make some changes, (3) work on the Egyptians and Nubians, and (4) bring the basic civ docs for the Phoenicians and Sea Peoples up to speed. An idea to throw out there: would it not be better to have two separate documents for each civ? One for the written document itself, and another for the artist's illustration references? The two documents could cross-reference one another. What I've been doing so far is combining the two, which I think makes for a rather cumbersome, unwieldy, messy file. Just an offhand question: Is anyone besides myself currently involved with or interested in working on Aristeia design docs? Not that I necessarily wish to have a reduced role in the project, but a civ researcher/designer is one of the first links in the chain, and, as Romulus said, it would be good to get enough people working on each aspect of development that at any given time, at least one person would be perhaps semi-available to work on a task. It would be nice if I knew of any volunteers to establish contact with so that we could coordinate our efforts, and delegate design doc responsibilities. For the record, my main specialty is biblical Near Eastern civs (basically Israel and its neighbors): Israel, Israelite successor states (Ephraim and Judah), New Kingdom Egypt, Kush (aka Nubia), Sea Peoples (incl. Philistines), Phoenicians, Aramaic Syrian states, Assyrians, Babylonians, and perhaps Hittites. As far as European (such as Etruscan), Indian, and Proto-Greek civs I am more than willing to encourage anyone more familiar with them than I am to lend a hand. About the Egyptians: I had already begun work on my own Egyptian doc, which I posted in the New Kingdom Egypt topic. Lion.Kanzen, the Google Docs link to the Egyptian civ is basically the one created by Tyrannosaurus, who was last active on the forums over a year ago. I personally think that his design doc needs an overhaul. I can incorporate many of his concepts and ideas, but his timespan is a bit broad, and the unit names need revising, among other issues. Another point: Atenmeses52, one of the Aristeia co-founders, laid out a tentative list of proposed civs last December; I would like to revise the list, if I may; I have my own thoughts on the merits of including each civ. It would probably be a good idea to first get a more solid grasp on the civs Aristeia is actually going to include, and then proceed on to designing these civs, and then put 2D and 3D artists to work tranforming these concepts into a playable virtual reality.
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