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Showing content with the highest reputation on 2013-12-27 in all areas

  1. I would imagine the Bakhtrish Asabara would be considered a proto-cataphract from a historical standpoint.
    2 points
  2. I could see sharks attacking fishing boats, but they wouldn't use a leaping technique like what they do to catch seals. lol
    2 points
  3. This sounds cool yet broken. If it can be balanced without feeling dumb, I'm all for it.
    1 point
  4. The Achaemenids were quite settled by the time of Cyrus.
    1 point
  5. Maybe Horse Archers could only be trained at an unique Building called the Nomad Camp. Also the most important ability for the horse archers would be moving and shooting simultaneously.
    1 point
  6. Huge bug? if there is no animation for yet then its not a bug
    1 point
  7. I was thinking of giving the Achaemenids a Scythian Horse Archer as a Champion unit. Maybe give them War Elephants too, but perhaps with a train limit (say, 10 or something). That reminds me, I need to change the civ naming schema. (pers->achae, rome->romerep, so we can have other Persian and Roman civs later).
    1 point
  8. Agreed with this. And they definitely were used more by the Persians than the Seleucids that now have them.
    1 point
  9. Realize that huscarls were more or less associated with the Anglo-Saxons, not Northmen. As far as horsemen went, the Normans (who were Norse to some extent) are shown in period pictures to field knights.
    1 point
  10. How about a player statistics to see how good people are across ALL the servers. As long as the server that runs the website is maintained, you get to keep your ranking even if a server that you were playing on before goes down. Like: http://stats.xonotic.org/
    1 point
  11. Yes they are an earlier forms of Cataphract, technically if you translate the name it means Bactrian Cavalry. Later during the Sassanid and Parthians cataphracts developed into the cataphracts we know.
    1 point
  12. The Persian Corral Civ Bonus should probably be called Hatru System, though Royal Horse Herd, or Roundup like many of the others, are also options.
    1 point
  13. Keep in touch with the developers. If I recall correctly, they had a really hard time trying to debug that because almost none of them had retina displays.
    1 point
  14. I just downloaded the next alpha and it looks great! The only issue is that it is completely unplayable; I assume this is due to my having a retina display. Is there any chance of that being supported anytime soon? Realize that I don't want to sound ungrateful. You all have done a fantastic job with implementing the Ptolemies and the multiplier. Keep up the good work.
    1 point
  15. http://www.youtube.com/watch?v=G9QUg_nwvN8
    1 point
  16. 1 point
  17. I actually had the idea of having fewer AI names (perhaps 3 per civ) and then giving each one a "personality" and "strategy" style. "Personality" can be the way the AI chats and taunts. "Strategies" can be minor tweaks to the AI's strategy and tactics. Both personality and strategy would complement each other. For instance, for Athens, could have: Alcibiades AI Personality: Overconfident, even when defeat is inevitable. Boisterous. Quick. Backstabber. Raider. Expansionist. Strategies: Raids a lot. Attacks often with small to medium forces. Doesn't build walls at all. In team matches, has a 10% chance of switching allegiance on his ally if tributed enough resources. Tries to build his 1st expansion rather quickly, at the 10 minute mark if possible. Builds new expansions often and whenever possible, even if he can't defend them (this guy will probably lose lots of Civic Centers in the course of a match). Pericles AI Personality: Thoughtful. Eloquent. Democratic. Defensive. Turtler. Builder. Strategies: Turler, so builds lots of defenses, walls, towers, etc., around his starting base, while being fairly aggressive with his navy. Tends to build more Temples and other structures, and goes for the Wonder victory more aggressively than other Athenian AIs. Themistocles AI Personality: Quick wit. Humorous. Cunning. Aggressive. Alliance builder. Strategies: This AI is the most aggressive with the navy and builds more docks than the other 2 Athenian AI variations. He goes for the Long Walls upgrade as soon as possible and uses stone walls to section off parts of the map. He is extra aggressive against the opponent in the other team who is playing as the Persians. He also temps other players on the enemy team to join his team with promises of tribute, especially if those enemy players are Greek or Successor factions. He might even send some chats/taunts to individuals in the enemy team to sow dissent, and even lie about other players.
    1 point
  18. Please watch your language, this is not acceptable on our forums.
    1 point
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