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Showing content with the highest reputation on 2013-11-15 in all areas

  1. At the moment, I would say all. Manually canceling units from garrisoning should be easier than manually adding units to a garrison, and I don't trust simple heuristics to micromanage my game for me, anyway. On a different tangent, I think it's also more mod-friendly if it's not hard-coded to distinguish female workers from other workers (soft-coding is fine provided the modders can easily change it). For example, mods with only one type of workers or mods where female workers are more proficient in combat.
    1 point
  2. Culture is not transmitted by genetics - but by spoken or written language.
    1 point
  3. You're right, The zebu needs animations. That is a priority and will be worked next. I used Blender. Yes, Blender works for exporting animations in Collada format into the game. It is the Collada importing (into blender) what is broken. You can create new animations for the game creating a new rig and animations from scratch, but you can't import existing animations to upgrade or modify them unless you have the animation's source file.
    1 point
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