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Showing content with the highest reputation on 2013-10-28 in all areas

  1. Here is a WIP. 1173 triangles so far. Should have a couple of small statues on the roof as well.
    1 point
  2. I am currently working on painting the textures. Gonna pop up a screenie of my tower in case I need to triangulate or if the shape needs to be changed.
    1 point
  3. The early British artifacts might not all be specificly Celtic (I have no knowledge about this one way or the other), but the language definitely is. There probably was another language spoken there as well before the Celtic took over, but we have no evidence on what that language might have been like AFAIK. The Romans did give Ireland the name Hibernia, but they didn't really go there as far as I know. It is not clear how the Irish Gaels came to Ireland, but they did go on to found Scotland later on. They were verifiably in Scotland around 400AD, but they might have been there earlier than that. The evidence on this is unclear, but they did a lot of sailing, and you can see the Irish coast from Scotland, so it's not that far.
    1 point
  4. http://1.bp.blogspot.com/_Fp1TvPT3pZg/TBR9FrVgoiI/AAAAAAAAA2k/L6v08wULOvk/s1600/etruscanTempleModel.jpg Its supposed to be these log (or log-like) things lying across the roof, but I figured there would be to much detail to model them invidually. Still, you're right, I should thin the roof a bit.
    1 point
  5. This could dis balance the game severely, I mean idea the soldiers slaves. All convertion can be moderate, most of players fear to convertion because the monk rush tactic.
    1 point
  6. Generic Name: Italian Allied Cavalry.Specific Name: Eques Socius.Class: Cavalry Javelinist.Ranged Armament: Javelin. Gladius (ornamental).Appearance:Garb:Basic – . Advanced – . Elite – . Helmet:Basic – . Advanced – . Elite – . Shield:Basic – . Advanced – . Elite – . Figure(s): -Mount:Basic – . Advanced – . Elite – . History: Rome's Italian allies frequently supplied Rome's armies with light cavalry, an arm in which Rome was often deficient. After the Social War concluded, all Italy became Roman citizens and thus could enroll into Roman army units. Upon the Marian Reforms, the role of the Italian allied cavalry was given to auxiliary units of Thracians, Numidians, Gauls and Germans.Garrison: 2.Function: -Special: -
    1 point
  7. We completely agree - optimization has been the top priority for a long time now and we're only just starting to make breakthroughs on that. Since 0AD is cross-platform we are somewhat limited in the amount of optimizations that can be applied and even worse, some optimizations break the game on other platforms while work without issues on others. For example, OSX OpenGL drivers fail to adhere to GLSL compilation standards, meaning we need custom code for macro preprocessing. Even worse are optimizations that speed up some machines and slow down others. Some rendering code can be adjusted to favor powerful GPU's, giving a noticeable performance boost. The downside is that weaker GPU's suffer to perform. However, it is mostly agreed upon that AI and Pathfinding are the single biggest issues in the game and unfortunately they are both non-trivial issues. Pathfinding is still one of the hardest things to get right in the gaming industry, since naive A* or Dijkstra algorithms don't perform in this field. We are considering HPA* with Clearance based Pathfinding; the relevant article can be found here: http://aigamedev.com/open/tutorial/clearance-based-pathfinding/ The biggest issue with AI is that it's in JS and does some dangerously complex things that it shouldn't be doing. We obviously need more dedicated C++ programmers to solve the issues. That's the reason for the fundraiser.
    1 point
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