Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2013-10-12 in Posts

  1. I'll take care of the three bell sounds.
    2 points
  2. I put a sacrificial bucket in it so it'd be fun to look at. Kart_temple_2.zip
    2 points
  3. Hi everyone. I am posting a patch implementing the Town Bell : http://trac.wildfiregames.com/ticket/2154 To replace the ugliest icons ever made by a programmer testing his patch, I'd need the artwork team to design a simple set of icons figuring a bell, a bell for red alert, and a bell for end of alert. That's what I work with in my tests : It would also be interesting to have a sound corresponding to these three levels, or at least a bell sound. Thanks to all the artwork team !
    1 point
  4. Archaeology finds dated 3rd century BC 138 iron and 31 bone spears. 150 shields and six swords shields were of Celtic patters-along oval shape measuring 88cm x 30cm 3rd-2nd century BC A few warriors were equiped with La Tène swords-they may have been specialist swordsmen. The use of Celtic spears, javalins and shields are still evident. Roman period 1st century AD about 1 in 10 Germanic warriors use swords. No evidence of armour or helmets except in the case of a very few chieftans. Shields are round, rectangular or sexagonal. Small round or oval shields were used by cavalry Roman period 2nd century AD Roman and German equipment begins to appear together in a number of areas. Mail garments and Roman gladius. Increase in the use of axes, especially throwing axes. Roman period 3rd century AD Swordsmen probably number one in every four warriors. Roman period 4th century AD Shields seem to be rarely carried in this period. When found, the bosses are of the Roman domed variety. source: [source: Osprey military history book]
    1 point
  5. Nobody wants to try it? Fabio did and reported weird graphical glitches that I don't see on my test sytems. I made a Github repo with the SDK-related changes, if anyone wants to test, though it seems even less likely: https://github.com/historicbruno/0ad/tree/osx-sdk-fixes
    1 point
  6. Ancient Germanic Warrior (Suebi or Cherusci?): Ancient Germanic Light Cavalry: Slinger: Javelinman: Spearmen:
    1 point
  7. Ok, here's what I've got so far - I'll post them with comments for now in case anyone has some good suggestions. The general principle is that I'm working off the work of Larry Trask and Koldo Mitxelena who did the lion's share of the reconstruction of Proto-Basque based on internal reconstruction and general comparative linguistics wherever possible (i.e. I'm ignoring all the crazies). What is it? Zer da? Amusingly the reconstruction of first item appears to be identical to modern Basque. Yay, easy one. My lord? Enne andotsa? Ene is generally seen as the more ancient possessive and single n is the result of old fortis *n. It's normally written as N in linguistics but we don't know the exact value so I'm doubling it as nn and will assume long /n:/ with historical lenition of /n/ > zero and /n:/ to /n/. *Andotsa is a reconstructed form seen as a male counterpart to the attested ander- root for a woman/lady. I will walk Nabilke Fairly easy one. The modern dubitative/conditional element -ke is generally accepted to have started life out as a future tense marker. As far as be know the other elements have not changed i.e. the first person marker n-, present tense -a- and the root -bil- 'go, walk'. I will go out against %sen buruz nabilke This may be a translation problem. Going against someone involves the someone, plus a genitive marker (the root of which is reconstructed as -en) plus the word head + instrumental -z. Or would it be ok to translate "I will go out against them"? I will build Daraikeda Ok, this involves the root eraiki 'build'. Most verbs beginning with e- and ending in -(k)i are seen as ancient and most likely were all conjugated synthetically (as opposed to periphrastically). So while modern Basque would use the periphrastic construction eraikiko dut, I'm treating it as a synthetic verb. So d- is the third person absolutive, -a- the present again, -rai- the root, -ke- the future and the reconstructed ergative ending -da (modern -t). I will work land Lur darabilkeda I'm still thinking about this one, tricky, as many agricultural terms are borrowed. At the moment I'm going with "I will use/work ground". The first root is same as modern Basque, the verb is like the above verb, with the root erabili 'use'. I will gather together Biltu daituzkeda Modern bildu would have been *biltu 'collect', the verb again uses the elements described above with the root -u- ('have') plus plural markers -it- and -z-. I will herd Zaintu daituzkeda Like above with *zaintu < modern zaindu. I will fish Arrantzan daihardukeda Elements as above, with the verb iharduki 'be busy with something'. I will attack! Eraso daukeda I will repair Berri daukeda I will hunt Enizi daukeda I will heal Oso daukeda As the verb above but minus the plural markers. Most items appear not to have changed much except for the loss of intervocalic -n- so ehiza is reconstructed as *enizi. I will retreat! Atzea nabilke Nabilke as above. The modern form would be atzera but the allative ending -ra is likely modern and historically it is only -a. I will garrison Zani daukeda Pretty much as above. Battle cry (irrintzia) / Goa! There's a choice of either the generic gora > *goa 'upwards!' or that haunting ululating cry the Basques do. I will march! This is my biggest headache. There's nothing workable that springs to mind that doesn't involve a loanword. My current thining is to take a Latin word and give it a phonetic workover as if the Basques had borrowed it back then. Any comments welcome - I wanted to post these and get feedback before recording so I don't have to re-record.
    1 point
  8. I disabled this behaviour on purpose. The only interesting situation is when units are garrisoned to resist an attack, so the behaviour "unload+back to work" is only implemented in town bell : http://trac.wildfiregames.com/ticket/2154
    1 point
  9. Thanks! A variant would be fun, but that still leaves the tiny wonder for Carthage. There's not much to go on in terms of grand architecture when it comes to this particular civ
    1 point
  10. Hi all, My name is Franto Kormanak and I come from Slovakia. I've just found Indiegogo 0A.D. campaign. I'm impressed that I've found open source RTS game, descendant of my top favorite game Age of Empire 2. I really want to help with this game if it is possible, I'm composer (hobbyist for now) and my favorite genre is orchestral music. I've found out, that you have soundtrack already, so question is if you are still searching for some music I could help with. Other than that I can help with sound effects though I'm not specializing in that area, I can try with that as well. Here you can listen to some game music (fantasy game) I've composed... https://soundcloud.com/franto/sets/game-music-showreel Franto
    1 point
×
×
  • Create New...