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Showing content with the highest reputation on 2013-08-29 in all areas

  1. Pinned this, as it shouldn't get lost on a later page where nobody will read it.
    1 point
  2. Very good tutorial, you should also put in on the Wiki, we might have some proper resources there for artists at last
    1 point
  3. New version of the upcoming version, no real changelog this time either, still more rewriting and still more work about naval stuffs (this time it's fairly close to completion but weird issues make me unable to complete). I've fixed a few bugs in the attack plans that should make the AI slightly better at attacking though. Just replace the binaries/data/mods/public/simulation/ai/ folder with the one linked. (for sanderd: not a patch because imo this is easier for a folder) ai.zip
    1 point
  4. Wraitii fixed it: http://trac.wildfiregames.com/changeset/13782
    1 point
  5. It could be done... thanks to sanderd's patch of prop-points conforming to the terrain. Hard to spot the workers though xD
    1 point
  6. Yeah, there are a few buildings where terrain bumpiness like that is noticeable. However, we have someone working on terrain flattening under buildings, see this short proof of concept video for how it might look:
    1 point
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