New version of the upcoming version, no real changelog this time either, still more rewriting and still more work about naval stuffs (this time it's fairly close to completion but weird issues make me unable to complete). I've fixed a few bugs in the attack plans that should make the AI slightly better at attacking though. Just replace the binaries/data/mods/public/simulation/ai/ folder with the one linked. (for sanderd: not a patch because imo this is easier for a folder) ai.zip
Yeah, there are a few buildings where terrain bumpiness like that is noticeable. However, we have someone working on terrain flattening under buildings, see this short proof of concept video for how it might look: