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Showing content with the highest reputation on 2013-08-27 in all areas

  1. I've like to suggest that if 0 AD would implement crop diversification where player choose to build different farm with a different cost for ecample a wheat field have a better harvest and more durable but with a higher cost while a vegetable farm cost less but yield less and easily exhausted after a short period of harvest. If these options become available it may provide player a new way to produce food faster than previous farming process. While food produce in a faster pace, reseeding should be available for civilians and citizen soldiers to rebuild their farm automatically without diverting the player's attention thus giving player time to build up infrastructure, defenses and expand player's border or waging war against enemies.
    1 point
  2. Actually are infinite. But very slow the gathering of food in first part of the game. And you mean this ? May be we can have variation with the farm.
    1 point
  3. Some random maps still seed the chickens to inside the Civ Centre obstruction zone. This definitely needs fixed.
    1 point
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