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Showing content with the highest reputation on 2013-06-22 in all areas

  1. Still work left, but the basic shape is there.
    2 points
  2. Modified Oryx model, and voila, an Auroch. I think. Fewer references than usual (as could be expected as they died out a few hundred years ago). This is the Auroch cow:
    1 point
  3. Most people can not tell the difference between a rabbit and a hare they both have long ears and hop Enjoy the Choice
    1 point
  4. Just a few more profiler images to throw into the fray. Revision 13491, single player match against aegis bot. I basically left the profiler going for the duration of the match. The following is the memory usage for the duration of the game. The first section is the main menu, the second is the initial game, the late game peak is using the developer overlay to reveal the map. Summary memory allocation histograms for the run. The numbers are so large they don't display properly. Three images of sections the CRT heap towards the end of the game. As redfox has already mentioned, there are a HUGE number of very small allocations. Indicated both in the following images and in the above histogram. The green highlighted section is just the allocated memory block I selected.
    1 point
  5. I like the idea of minifactions, if only to act as wildcards in scenarios and campaigns and such. If someone wanted a challenge they could even be playable. Though I don't think we'd make any effort to include them until at least after the Seleucids are done, I'd see no harm in actually creating and researching their civ profiles. For a particular "African" minifaction like the Bantus, like you said, we could probably only be 20% accurate with the references and resources we have available, so I think it's okay to incorporate texture ideas (like for shields and such) from other nearby peoples.
    1 point
  6. Yay, finally something is faster instead of slower! TIMER| Load RMS: 13.2699 s ... which is quite an improvement compared to 253 seconds and it's also much faster than the unpatched v1.8.5 or v17 with 35-37 seconds! This was the important hint: [Abort] NYI inlined get argument element [Abort] aborted @ maps/random/rmgen/random.js:39 [Abort] Builder failed to build. I had to replace dynamic argument number checking in the functions randInt and randFloat. rm_random_perf_fix_v1.0.diff
    1 point
  7. Great work (and amazing productivity). Shouldn't we give this guy a subforum ?
    1 point
  8. Auroch bull and cow done. auroch.zip
    1 point
  9. I think to couple unit preservation to the "morale" (which also needs to be implemented). When morale is low, the strength of your army will become low (easy to capture units, they fight less ...). The morale would be influenced by a lot of things (like the amount and the strength of surrounding units), but I would also like to get the dead/created ratio in the morale. Of course, balance is fragile.
    1 point
  10. This one was hard. Sources: http://commons.wikimedia.org/wiki/File:Cocodrilo.jpg http://commons.wikimedia.org/wiki/File:Croco-du-nil-04.jpg
    1 point
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