Hello ralphierocks, To address your first concern, adding new civilizations is an art related task (3D buildings, textures, units, props, etc) which takes zero time away from developers to work on gameplay features and fixes. In the same way, a 3D artist cannot help on adding those gameplay features other than suggesting, throwing ideas and such. So there's no time spent on adding new civs that could be invested in new features. Regarding the AI and pathfinder: AI's have been greatly improved from last alpha, and there's ground work for improvement in that area (there's already basic support for naval AI movement IIRC). Other features like formations and their bonuses (which they're planned) are related with pathfinder. Pathfinder is being worked and we're aware that it has slowed down other features developement, not only formations, charging/running is another example. These features will diferentiate more 0AD from Aoe if that's your big concern. Just keep in mind there are more features that you may not be aware of that are planned (like building capturing) that will enhace the strategic gameplay of the title. We hope to keep adding these features and more and make 0AD unique. But as you already know, free time to contribute on the project is not always available. And contributors sometimes stop contributing for work reasons, or personal reasons so key features like pathfinding development is being slow. I hope you enjoy the final product even if you have to wait a little longer to play it in it's full glory