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Showing content with the highest reputation on 2013-02-01 in all areas

  1. Yes, that's what I said, they need to be "hellenized" to fit the ptolemies, but they're ok for bronze age Egypt I think. They just need textures. Taking Deviant Art works without author's permission or without mentioning author's name/link to page and work upon it is not a nice habit to have.
    2 points
  2. Blocking it out at the moment so still a couple of areas that need to be optimized but suggestions / ideas welcome I was thinking more barrells / crates etc to denote trading. Sails? Will oar ends be visible above water ? / animated ?
    1 point
  3. We should not change the game design in order to accommodate the GUI.
    1 point
  4. Hi guys, I started working on the large boat and this is what I have so far. Triangle count is ~760, however, the ropes and sails still need to be duplicated. It's still a work in progress in terms in geometry, but before I continue, I'd like to know if you guys think if there is anything wrong with what I have so far. Thanks!
    1 point
  5. Lion, your emblems look really good! I compliment on your efforts!
    1 point
  6. Here's some new head gear (and faces): Hope you guys like what I've created so far. I'm using the same unit body in this screenshot for testing purposes only. I have some textures ready for more elaborate hero head gear, so I just need to find time to model them.
    1 point
  7. Perhaps Carthage would not suddenly have access to all embassies at one phase. Instead when the player begins, he or she chooses to have one available at the village phase, selects another upon opting to research town phase, and unlocks the last automatically. That could give them a bit of a Age of Mythology/Age of Empires III feel and would give it more symmetry.
    1 point
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