The current system gives each armour type a value and is subtracted from the attack value of the incoming attack. Look at it like this: Each armour material in real life has its own tolerances. Linen armour will absorb X amount of force, while bronze armour will absorb Y amount of force. Beyond that, there really is no protection. If a sheet of bronze can, say, block 100 lbs of force from penetrating it, then if 110 lbs of force will penetrate, but 80 lbs will not (but will still cause some minor damage, I think 1 hp of damage in our case). If a rock comes sailing in at 1000 lbs of force, then your armour in this instance should be of minimal use (it only blocks 100 lbs of that 1000 lbs). If a percentage is used, then suddenly the amount of force that a piece of armour can absorb changes based on the amount of force being applied. What space-aged materials are our soldiers wearing?! In a percentage system, if a soldier has, say, 25% armour, the piece of armour absorbs 25% of the 110 lbs projectiles and 25% of the 1000 lbs projectile, or 250 lbs of the latter and only 27.5 lbs of the former!However... I'm okay with a percentage system since it makes it "easier" for some people and I've experienced it playing Age of Mythology.