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Showing content with the highest reputation on 2012-08-06 in all areas

  1. So that's where the quotes are written. quotes.txt. Well, if there are no team assigned yet to compile this quotes collection, I guess I could start gathering it right away. I guess tips and quotes have their own place each. Tips are in the center, with picture, while quotes are below it. So don't worry about losing one of them. This is my vision of a great loading screen: 1. The tips section would be called 'Did you know?' and it would feature general hints/tips and trick, preferably related to the map that is about to be played. For example 'You could select only military units by pressing Alt while dragging.' and on the right there is a picture of selected army and deselected female citizens. And it could also feature fun facts/trivia about the era, like 'Chemical and biological warfare have been used long before World War 1. During the Peloponnesian War in the 5th century BC, Spartans used sulfur and pitch to overcome the enemy.' with the picture of Peloponnesian war on the right. 2. The quotes section would feature quotes about war/combat and also unique phrases from related factions. How about that?
    1 point
  2. I really hope you don't remove the latin phrases! I don't mind that they're not always war-themed, sometimes I write them down for future use in conversations xD I do agree that we might want to limit the latin phrases to the romans and give the other civs quotes from their own languages. I don't know in how far we can make those quotes relevant to the game you will be playing, but having quotes that talk of 'nostra mare' while loading an Ardennes Forest map should not happen. Anyway, if we add hints of the day, that doesn't mean we have to remove the quotes does it? Personally I was never a fan of those hints in other strategy games and I didn't tend to read them, so if we have to chose I would prefer the quotes! Vote Quotes!
    1 point
  3. Actually, I have access to the internal SVN repo now, and I'm ready to commit everything. If that's what you're referring to, then expect it to be in by tomorrow evening (GMT)! I'm delaying in case someone tests the ARB mode and finds any glitches, though hopefully there won't be any. Not sure if that repo autobuilds Windows binaries, though. I've seen the binaries in the "system" directory, but I don't know if they're kept up to date.
    1 point
  4. I strongly disagree with this. I do not want my workers garrisoning when an enemy raiding force arrives. I want to move them myself to a safer gathering spot instead. The game is currently designed with direct unit control by players, which I like, I don't think adding this special case would be good.
    1 point
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