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Showing content with the highest reputation on 2012-05-20 in all areas

  1. Some gamers prefer campaigns, some scenarios, some co-op, and some pvp. Some prefer certain factions, certain styles of play, etc. Some are okay with cheats, and some not. You get the idea (quitting before you feel like this--> ). I think it would be awesome if this game had profiles (on this site and linked in-game, or in-game profile options). The profiles could have details like this so people could find people they'd like to play with or just learn about the people they play with. It would also give the game more of a community, which is a big deal both with RTS games and with open source.
    1 point
  2. Instead of win/loss it is better to use something like http://en.wikipedia.org/wiki/Chess_rating_system . The Voobly AoE 2 system successfully uses this. The only problem I encountered was some players would use player kicking hacks to win a game (if you quit for any reason it counted as a loss). A convenient reporting system can help filter out these players before they get a high ranking (especially with game recordings).
    1 point
  3. One thing I also thought of. One thing that really throws me off about AoE 3 is that they included religious buildings, and then you can take your cannons, torches, or what not an desecrate them. It was kind of unfortunate to have mosques and such in there considering how many people I know would be offended by something like that. I could see the same happening here, so it would probably be good to be careful about what kind of architecture you implement.
    1 point
  4. Disagree in multiple ways. While there are definite exceptions, much of the crowd this game attracts is used to RTS games with little to no blood like Age of Empires (I'm one of them and prefer it that way). It allows the game to be played by a younger audience. It also avoids attracting weirdos getting a kick out of slaughtering civilizations they think of as the "other." Since the game has a tendency to be somewhat educational (lots of research is put into the game to get real military units, timeline, etc.), it makes sense to go for a broader audience. Also, realistic death requires more animation resources, which is great for high budget games, but this is an open source game.
    1 point
  5. Could we come up with better names? The current ones are pretty awful. I mean who wants to be labeled "drunk" or "addict"
    1 point
  6. lol that is a good idea just liked you post this is way off topic lol i just got a little overwhelmed by all the emotions you can do some of them are gruesome.
    1 point
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