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Showing content with the highest reputation on 2012-05-09 in all areas

  1. Actually, you can. You just have to hit the build wall button again with your mouse and continue the wall I don't see the point why the shift key is so annoying when building walls, I think it's quite intuitive due to the functionality that already has like "multiple" modifier as vts pointed earlier. Probably my most-used hotkey (until "center camera to last event" is implemented )
    2 points
  2. After the Alphas will come Betas, and after the betas will come the final release. All of part one Part one is the part we're working on at the moment, including the civs which were important during the 500BC to 1BC time period, and including the basic RTS gameplay. After we've finished part one (through alphas, betas and through to the final release) the idea is to continue to add the civs which were important during the 1AD to 500AD time period and expand on the gameplay. It remains to be seen exactly how work continues after part one is done, whether we split it up in smaller batches (part 1.1, part 1.2, etc) or do something similar to now with alphas, betas and eventually a final release of all the new content.
    1 point
  3. I am surprised noone has commented on this yet. I find it most interesting, especially this video, very impressive. Why do you think that advertising SupCom2's pathfinding as being based on this is nonsense, Philip?
    1 point
  4. The thing is that it's redundant. You could just build walls in different directions using left-clicks - then cancel with a right-click, as always. Less effort than holding Shift throughout the process. Less effort > redundancy, so these guys do have a point. We should not stick to the Age conventions like glue if they don't really make sense
    1 point
  5. I could see it turning green to signify that it has been "snapped" to something, like another wall tower or a cliff face.
    1 point
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