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Showing content with the highest reputation on 2012-04-07 in all areas

  1. LOL, the ultimate. EDIT: I just thought of a feature. It would be cool to be able to pause a single player custom map, then export it as its own custom map to be open-able in Atlas. Or maybe to just be able to open saved games in Atlas.
    2 points
  2. The new Iberian walls surround a small hill fort
    1 point
  3. 1 point
  4. The folder from which custom random maps and scenarios are loaded changed in a recent svn patch: Now it is (in windows) for - Scenarios: %localappdata%/0ad\cache\mods\public\maps\scenarios or C:\Users\[username]\AppData\Local\0ad\cache\mods\public\maps\scenarios - Random map scripts %localappdata%/0ad\cache\mods\public\maps\random or C:\Users\[username]\AppData\Local\0ad\cache\mods\public\maps\random - Random map script librarys %localappdata%/0ad\cache\mods\public\maps\random\rmgen or C:\Users\[username]\AppData\Local\0ad\cache\mods\public\maps\random\rmgen Some files of the folder "C:\Users\[username]\AppData\Roaming\0ad" are not longer of any use and can be deleted though it is not done by default. The log directory changed from 'roaming' to 'local' too for example... This is for sure better than risk deleting custom content but I would like to know which files/folders are no longer needed (so I can delete them manually) I found it nowhere in the forum so I thought I'd tell it here...
    1 point
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