Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.
Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!
This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.
Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.
Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.
Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.
+1
Once again really nice work @nifa I would add some details on the back, column cracks, maybe some more ivy to make it less clean. For the little entrance with the wooden beams you might have to adjust it so it looks believably high.
I get what you mean, 0 A.D. can feel a bit flat in the long run because units don’t really evolve. The rank system looks cool, but it doesn’t change how the unit plays, so you don’t get that satisfying sense of progression you see in Age-style games where your army visibly grows stronger and more specialized. Adding a real upgrade path could make battles feel more dynamic and give players something to look forward to as the match develops. Still, the current system does keep things simple and historically grounded, so I guess it depends on which direction the devs want the game to grow.
That sounds like it's going to be a blast! Whether it's legendary or just plain hilarious, a tournament always brings the community together. Can't wait to see what quirky battles and epic moments unfold, count me in!
Hello,
On an Arch-based Linux installation (CachyOS) with KDE Plasma, when starting 0 A.D., the game won't open a window - a "task" appears on the panel, audio is played and can be heard, but it is not possible to make the window active and play the game.
Also, since I want to add the game to Lutris as native, and it asks for an executable/working directory, where would the game normally be installed to? If there is anything else to consider when adding to Lutris, or if there are instructions anywhere, I would appreciate being pointed to them.
Thanks.