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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Topics

  • Posts

    • Now that the tournament is finished, it would be nice to have the game replays of the matches, or at least most important or remarkable Games. I do not know how it is appreciated to post Replays of games of other players for "privacy" reasons, but I will start with the Final Match ValihrAnt vs. SaidRtz. Sadly, as far as I know none of this was live streamed. I packed each game of this 5 rounds match into a zip. Hope it works.   Vali-Said-Game_1.zip Vali-Said-Game2.zip Vali-Said-Game3.zip Vali-Said-Game4.zip Vali-Said-Game5.zip
    • I know, I saw it. And it is really a great idea you had. The idea is good. You are pointing out the issue about the Persians, but we could have the same issue with other civs no? Romans and Germans notably.
    • I don't know about the leaks and roofer comparison..  About autotrain, the feature wouldn't probably be considered for vanilla integration for good reasons. It introduces technicalities and over 20 buttons each supporting 3 different interactions (scroll, left click, right click..), even if it wasn't that hard to use, it was done too empirically resulting in something that complexify the UI by quite a bit... Which makes it ok as mod, but probably not for vanilla.   Now I've recently proposed a system that offers the similar gameplay improvements, or even more in some areas, by having a very general way to queue production orders. This system currently introduce :  0 New UI elements 0 New hotkey Should-be perfect play-flow No automation feeling, since actions are initiated by user, and no overlay look like pupeting another like with autotrain. This, in my view, this makes it much more likely to be merged into vanilla. But currently I haven't got much feedback, so if you want to contribute on this feel free to do so here.
    • Sasanian special tech: https://www.wikiwand.com/en/Panjagan - Panjagān was either a projectile weapon or an archery technique used by the aswaran heavy cavalry of the late military of Sasanian Persia, by which a volley of five arrows was shot. No examples of the device have survived, but it is alluded to by later Islamic authors, in particular in their description of the Persian conquest of Yemen, wherein the application of the unknown panjagan was supposedly the deciding factor in Persian victory.     If we can get a "multiple projectile" patch committed ( @real_tabasco_sauce ?), then this could increase the number of projectile their cavalry archers loose per volley. Otherwise, it could be a attack rate tech (fire faster).
    • Yeah, not to mention the batch training, which also increases the total training time to equal or more than "3x the speed of training" in SC II per batch. Or, you can change the setting in the Options and never be bothered about it again. Oh, and you can also disable the match-setting tips, so you aren't annoyed by that "Medium AI is too hard for beginners" message. Again, the "Normal" AI in AoE2 will destroy any new AoE 2 player, regardless of his/her experience with RTS. 
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