Hi,
Let me start by expressing how much I love the unit motions. The inertia aspect bring more depth to the units, and with the newly tweaked values, it's a good balance between realism and unit control ability (also micro).
I especially love the turns cavalry make. that really gives the vibes of medieval cavalry going for raids.
The unit animation sync needs to be handled though, so that the stop-animation syncs with units stopping, by that's a minor thing.
As for the elephants. O.M.G. That thing is so fun to play. Elephants pushing and trampling units is so fun, and I wouldn't be surprised if this changes births a few elephant lovers in-game.
The infantry units having different values from cavs and eles makes the most sense to me, tbh. It gives infantry agility, and tighter controls which their qudra-pedal brothers can only dream of.
I'll try to recruit more testers for this and see how people feel about this in general, but I for one really love this and hope this gets pushed in the next alpha.
Cheers.
A direct way down and up to replay pallas would be the best in long term.
Up: In bulk and with some save rails (e.g. no games under 4 min., no special setups for test with unlimited resources).
Down: In bulk, also with conditions (of players where I lack replays).
The current zip way over the web interface is limited AFAIK in the number of games and the user would select these games by hand currently.
What I described here was more peer to peer and easier to mod. A "share replays mod" could look like this: In the lobby one could have a new button "share replays" next to the others (host game, join game). Instead of the normal game setup one would have the normal setup chat, no game/map setup, but conditions of the games one would like to share. E.g. 4vs4, 3vs3, over 4 minutes etc.. With mod setting "incompatible" and only buddys able to join. That way RangerK and I could sync our data bases without wfg beeing involved (except of the game displayed in the lobby).
Both would benefit the LocalRatings mod