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Who's Online 6 Members, 3 Anonymous, 327 Guests (See full list)
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There are none really, we're basically adding anyone that makes contributions on Gitea. We're not really thorough about it, that's all.
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By victorcrimea · Posted
When you normally host a game, server is created under the hood with random controller secret. Then you connect (locally though) to your server and by prenting that secret you are identified as controller, so you can change match settings and start the game, kick and ban players. As of the rest of the questions: even though I called it dedicated server, it nothing more than "just server". I do not host it for public use. I expect others (and wildfiregames eventually) to use it to host their own games. As of logs, it doesn't store anything but of course it has lots of debug prints. But in general, it doesn't "know" more about you than any other Game howt in the lobby when they host normally. DDOS protection is not implemented. But it is possible to write integration with fail2ban, so that offenders(incorrect auth, impersonation, too much packets per minute) canbe banned on iptables level. I never knew that langames have any rules regarding mods compatibility. But if you host in lobby it shows mods of the controller as usual. Draw in stale somewhat harder to implement without server-side simulation. Draw in laggy game is very much possible, since it is easily observable from ping times. Could you please explain how is it a violation of the ToS hosting a single game from single(own) account? It is no different than hosting a game normally. Just server is topologically decoupled from the client. -
@user1 Offender Lobby: Praolipp My Lobby: roothopper Apparent reason: homie could not deal with my horsie rush, complained it was "annoying" and left as I continued my raid. gave him a chance to return and resign, but he did not. commands.txt
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The game has become extremely good when it comes to lag, now it lags only with gargantuous amount of units and some players having bad connection. on another note however,there seems to be an increase in cases of OOS and players rejoining as spec. as of now, there is not enough cases to warrant a separate topic tho. just thought I'd point smth out I noticed.
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