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Note that it is true for LR only. Note that it is true for LR only. For OpenSkill (results + statistics) this is not up to the user. (And the other one don't use any statistics). If more upload all their game it will get better but also I could recalibrate to what has the best prediction results. I'll do the next iteration when replay pallas has a big jump in number of games. Maybe one could include civ selection too in the team rating.
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Remember you can speed up your ram by garrisoning units inside it.
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Yes, it is correct. The exploration score is calculated as a percentage of the explored map. The economy score is calculated as a fraction of the total amount of resources, and the military score is similar too. See functions calculateEconomyScore, calculateMilitaryScore, calculateExplorationScore at https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/public/gui/summary/counters.js
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By guerringuerrin · Posted
I’ve just installed this version along with the Pallas replay mod. Both are really good! I have one question, though. Is it correct that the map exploration percentage has a weight of 10, while the other metrics that have an assigned weight are set to just 0.1? -
The thing is there is no coming back from the powerful and smart AI powered selection, removal, masking tools Photoshop provides now. Its like turning back to the stone age. From what I can see Photocraft they still uses the old contrast based heuristic methods just like Gimp and other old school software.
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