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    • I freshly installed 0 a.d. on Linux and wanted to find the ideal graphic configuration for my system. For this I tried to use Mangohud, to track FPS and various other stats when in-game. But when I'm starting the Game with Mangohud activated from the command line using the following command the game doesn't open: $ mangohud Games/0-ad/0ad-0.28.0-x86_64.AppImage Instead i get the following Output: FILES| Main log written to '/home/user/.local/state/0ad/log/mainlog.html' FILES| Interesting log written to '/home/user/.local/state/0ad/log/interestinglog.html' AL lib: (EE) GetLoadedHrtf: Invalid header in /usr/share/openal/hrtf/Default HRTF.mhr: "MinPHR03" AL lib: (EE) GetLoadedHrtf: Failed to load /usr/share/openal/hrtf/Default HRTF.mhr Sound: AlcInit success, using OpenAL Soft Segmentation fault (core dumped) I did some research on the AL lib errors and found out that it only has to do something with the audio, so they apparently aren't the Problem.  The Main log doesn't contain any errors, while the Interesting log is just empty. I also tried both OpenGL and Vulkan, because I've hear Mangohud doesn't work on some OpenGL games, but this didn't change anything. I'm using the AppImage version, but already tried the Flathub version with the same results. When i don't use Mangohud everything works fine, so the issue seems to be running Mangohud with 0 a.d. Any suggestions or the reason for the error would be greatly appreciated.
    • Well, actually, it would be nice that, if the terrain is clicked, units would go there after dropping resources, but instead, if the button is used nothing happens, and if the hotkey Shift+Z is used, the message "some unit(s) can't go back to work" appears, and nothing happens.
    • @Nicolaus_von_Kues where are those images from? Things you are testing? I really like many ideas there.
    • Jesus Fricking Christ... you are totally right. Just tested it and it works perfectly. In part it's our fault for not reading the tooltip, but it's not intuitive to give it such a simple name which, I think, in most games means something else, more so when most people talk about "Call to Arms" (the button should be called like that). Btw, what does Occupy Turret do? The tooltip is not clear enough, and I can't find any specific info. Maybe I just haven't come across "turret points". Also, as per one of my previous suggestions, a "Capture" button should be added.
    • This is the call to arms button, folks!
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