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Who's Online 3 Members, 0 Anonymous, 374 Guests (See full list)
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if u sum it, get annoyed playing: -- speed sieges is equal to infantry, denial of accuracy miss percentage, pathfindg for some doesnt create inline movement but line block front movement on free arangement, different atack speed for units, etc, arbitrary or for certain users. timestamps arent a general condition - can be struck in the eye with.... a realy, realy annoying overall experience, and its no suprise that lobby is populated by a hand of players and perpetual newbies refreshing to come-n-go. may be cause the app isnt a protected - normated source? who knows, and who cares after the experience as such.
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Hi everyone, I'm working on a short promo video for my 0 A.D. campaign. To get the right mood, I'm using Suno as a reference tool just to explore ideas and find the kind of atmosphere I want. https://suno.com/s/Hj5gkFwHxQmXWSZK
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IMO nomad games are even earlier broken by too near set CCs. The barracks are just one hack. Too often 2 ccs foundations are set too near without intention. The barrack hack is then often executed with the help of team mates that sponsor the early barrack. A minimum radius between cc foundations would be a cleaner solution. Even without barrack hack too close CCs ruin games early on. Another interesting thing is this capture doesn't respect the ceasefire but captures even during it. Noteworthy other mention: CC denial through units on the foundation. If one is lucky, one can put their cavalry on the enemy foundation during ceasefire and the enemy can't start their foundation because the cavalry won't move.
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