I have nearly finished developing a few rebel groups, essentially a major faction type characterized by terrorist style tactics, but I want to introduce a wider variety of faction types alongside states with conventional armies (within this category, there would be great powers and mid-sized nations exhibiting distinct behaviors driven by a multi-mode AI, though I’m not yet sure if I can pull that off). However, I still lack concrete ideas for other faction types, and there are significant gameplay and balancing issues that need to be addressed.