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By wowgetoffyourcellphone · Posted
So, sometime this month, some changes in the base game's code have rendered the AI in Delenda Est neutered. The AI no longer builds the structures listed in petra/config.js and after a short while the civilian citizens they train stand idle at the Civic Center. These things don't happen with vanilla (I've play tested). I thought I kept DE's AI files up to date with all the recent changes, but perhaps there is something I overlooked or there's something with the new changes which negatively affect the mod. Anyone willing to take a look and see what they can find? https://github.com/JustusAvramenko/delenda_est The AI in R28 works really well and is pretty deadly, so this is a post-R28 issue. -
By Perzival12 · Posted
Maybe something interesting (though probably worthy of it’s own mod) would be when you defeat a player, you get all of their resources. -
An ally dying is different to a resignation imho and I think that brings up some questions about whether we even should
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Can you make it so that it auto distributes the resources when a bot ally dies
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Buenos días o tardes: - @Genava55 tengo estas otras propuestas para el nombre de los actuales macrobianos: Perfume Coast city-states."Αρωματική ακτή" (Aromatiki akti) - Literally translates to "Aromatic coast" or "Scented coast.""Μυρωδάτη ακτή" (Mirodati akti) - Translates to "Fragrant coast" or "Smelling coast." Aromatifera city-states. (Ἀρωματοφόρος Land of Spices City-Markets) Aromata city-states.( "Ἀρώματα"Aromatic spices coast) Aromaton akron city-states.(Αρώματον ἄκρον, Aromatic spices cape) (hubo una ciudad que llamoron Aromata también,espero que no se confundan) -¿Alguno le parece un nombre más viable históricamente hablando? Disculpen las molestias*
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