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Who's Online 2 Members, 2 Anonymous, 583 Guests (See full list)
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Did an update and added a ship captain, which someone suggested (I think @Nicolaus_von_Kues). I would like some help with this, so if anybody wants to, just say so
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One thing I've found, I think Spartans are actually better than Romans. Maybe that is just with my strategy though
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By Gurken Khan · Posted
Ave! To get into the game, you could: slow down time lower the AI difficulty (via the cog when setting up a match) adjust the behavior of the AI, so you can get some folks working, build a few huts etc before the enemy annihilates you. Don't hesitate to ask questions, I'm sure you'll get helpful replies. glhf -
By guerringuerrin · Posted
Welcome, @HELIOZAH! I recommend checking out this basic economy guide by ValihrAnt, who is one of the best (if not the best) 0 A.D. players. He happens to play Romans in the video! Although it was made for an older version of the game, the fundamental concepts it teaches still apply perfectly to the current version. You can also check out these channels for some fairly competitive multiplayer matches: https://www.youtube.com/@sneakep https://www.youtube.com/@0ADNewbieRush And if you want to watch live gameplay from another one of the best players in the community, you can check out this channel: https://www.youtube.com/@SaidRdzRTS Although there's no commentary, you can still learn a lot just by watching his technique! Good luck! -
One concern I have with the proposed slavery system is historical consistency. While most of the civilizations in 0 A.D. practised some form of slavery, the way slaves were used varied considerably from one civilization to another. For example, the Britons did not necessarily have the same system of slavery as the Romans or the Mauryas. From what I’ve started reading (I’m by no means an expert on the subject), slaves seem to have been used extensively in agriculture in many of these societies, rather than for mining stone or gold or gathering wood. Perhaps agricultural bonuses would make more historical sense for some civilizations, while others could have different bonuses depending on their historical practices. I also think we should consider how different civilizations acquired slaves, since capture in warfare, slave markets and other forms of enslavement did not play the same role everywhere. I think some historical research would be necessary before settling on a single system for all civilizations. It could help us find a balance between historical accuracy and gameplay without making the mechanics unnecessarily complicated.
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