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    • Thanks @Thalatta ! Was not meant to be provocative (and I do remember our past discussion of this detail of course),  wanted to make that point. (Also could not resist...)
    • Chaps, can we please leave it at that? We are all human (I hope ) and can and do respect each other. This appears to become a debate about wording, possibly translated?   Lets move forward and invest our energy into making this phantastic game even a bit better!
    • @Grautvornix it seems that was my worst explained point (I tried to be not too detailed ). I only meant melee attacks through walls, that I think only happen with pikes, and only when both armies are squeezed on each side of a wall. I doubt changing that particular situation that I only remember happening to me once would change gameplay so much. For Palisades it could even be kept, imagining some holes on it are being made, but for the thick stone walls that's way harder to believe. Hopefully that answers your question, thanks for asking!
    • Ahh jaja, veo que en algunas regiones es así... no en la mía :P. Creo carro de guerra estaría bien. Y haz lo que quieras con la referencia a tu amiga, es el nombre de un mapa después de todo, en teoría le puedes poner como quieras.
    • Thanks @Thalatta!  Just a thought on #72 "Solid walls should prevent an attack":  While I acknowledge that I myself advocated a while ago walls protecting agains attacks until they fall, in a game like 0.A.D., walling could mean you survive for ever if you have enough food trickle and a market inside the walls. Total protection in a game only works if there is another risk of starving, not getting resources anymore, draining out (no water anymore - but that is another thread, water as an additional resource, see  https://wildfiregames.com/forum/topic/107590-proposal-to-add-water-as-a-resource/ . So probably total protection having a big fat wall around your territory might be not the best idea unpess we weaken walls  a bit...    What do you think?    
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