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Some Rome vs Rome civil wars It was tough for a while, if the AI managed to get its army together before attacking, it would've won on that first push. Grouping logic needs to be re-implemented. RomeVsRome_M.zip
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By guerringuerrin · Posted
@BeTe The main difference is that StarCraft relies on Battle.net servers to help players connect and, if needed, even relay the connection, so you usually don’t have to configure anything yourself. In contrast, 0ad uses direct peer to peer connections between players, which means it depends much more on each person’s network setup, router, and ISP. That’s why StarCraft tends to “just work,” while 0ad can require extra configuration in some cases. Now, one might think “why not just build something similar and add a server to handle this” It sounds simple, but in practice it’s quite costly, both in terms of development time to implement it properly and the ongoing resources needed to keep it running reliably over time. -
By guerringuerrin · Posted
My humble-noob advice is: start playing 1v1s and 1400+ TGs. People will start rating you, and you’ll be in shape sooner than you think -
Thanks man, I know for that - did it long ago but never worked consistently. But I don't think players should be expected to bother with router configuration. Can't this be solved by default? How Starcraft 1 works for me?
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By Grautvornix · Posted
@Emacz that's great and much appreciated, of course! My point was that if @Perzival12 has some good ideas it might be useful to test them individually in a small mod (possibly even limited to only 2 or 3 civs at the beginning) to acquire a feeling for the suggested changes. Alternatively it might be useful to join forces and work on the same mod?
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