-
Who's Online 3 Members, 0 Anonymous, 166 Guests (See full list)
-
Topics
-
Posts
-
In metadata.json currently for the player are stored: buildingsCaptured buildingsCapturedValue buildingsConstructed buildingsLost buildingsLostValue enemyBuildingsDestroyed enemyBuildingsDestroyedValue enemyUnitsKilled enemyUnitsKilledValue failedBribes lootCollected peakPercentMapControlled percentMapControlled percentMapExplored populationCount resourcesBought resourcesCount resourcesGathered resourcesSold resourcesUsed successfulBribes teamPeakPercentMapControlled teamPercentMapControlled teamPercentMapExplored time tradeIncome treasuresCollected tributesReceived tributesSent unitsCaptured unitsCapturedValue unitsLost unitsLostValue unitsTrained I propose adding -HP healed -damage dealt in each damage type -damage dealt in HP (so after what gets absorbed by the armor) Like this, one could see if one e.g. has only Hippocrates how much HP he has restored in the game. One could see which damage type was most relevant, e.g. for defense upgrades. In the statistics under units the healers are only listed under Total, everyone/everything else gets a category.
-
By Perzival12 · Posted
I recently replayed the tutorial (for campaign inspiration), and the vegetables reference is given as you are ordered to gather berries, soooo...... -
There is no open PR. So soonish there is no civilisation added. But most work on civilisations is either-way done in the forum and in mods.
-
By Gönndolsalv · Posted
Any progress on this Project? Do you need help somewhere? -
By Gönndolsalv · Posted
That sounds great! Should the categories act as filters to include or exclude tips? Could there also be an index for the tips?
-
