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Well like anything it depends. Would need to be profiled. @wraitii had an optimization for the range manager here https://code.wildfiregames.com/D5022 not sure what it's worth.
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By ShadowOfHassen · Posted
Well, this is some intresting news: https://www.omgubuntu.co.uk/2024/06/linux-mint-will-hide-unverified-flatpaks -
By real_tabasco_sauce · Posted
Weird that it doesn't work in single player. Did you enter it in gamesetup or after the game started? I'll give it a try later. -
real_tabasco_sause, I tried this command on the console. It fails on single player mode, so I had to open 2 instances of 0AD, one as host and one as client. As soon as I entered the command on the host machine I got an OOS. And when I tried this command on the client it failed telling me only hosts can enter this command. So apparently both host and client should be patched via mod before the game starts.
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Can this command be entered during a 4v4 replay? It would be an interesting test to make for sure. But, while testing turn length on a single computer might be interesting, I want to test it on actual multiplayer games from the lobby. Testing it just on my own CPU does not give us the whole picture probably.
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By real_tabasco_sauce · Posted
well looks like you wouldn't even need a mod to do this. You could do the following (and I'd be curious on the results): Set up a match with combat demo huge (in scenarios, demo maps) and choose different values with Engine.SetTurnLength(x); @phosit are the backticks included when typing this in the js console?
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