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Who's Online 4 Members, 1 Anonymous, 572 Guests (See full list)
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I'm not really for tech like that, maybe more a nature balance about resistance and point regen. Fortresses must become uncapturable if they have a military garrison of more than 10. City centers must be difficult to capture when defended by a military garrison of more than 10 troops, though it should be feasible for an army of 100 men within 40 seconds. impossible capture against 1 hero and 19 soldiers. Easy to capture if no garnison, medium easy if woman and easy if big army vs woman. Fully garrisoned (5/5) Phase 2 upgrade towers should be just as tough as a Town Center. Fully garrisoned (9/10) barrack should be medium difficult to capture. The regen rate is high high for garnison. Improve HP resistance of workshop siege kinda Tower phase 1 ; ok like that for capture but maybe nerf HP? Question: Do we lose control of our buildings if we no longer have a town center or a building acting as a territorial anchor? If no opponent claims the area as part of their own territory, why should Gaia take it over? Btw : team territory can helps you.. but where we can have this information without playing ton of game?
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Hello, thanks a lot ! I wanted 16 players , but lets say 14 is fine thanks ♥ you are so nice Hope we can play one game together
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Added Patched version for ModernGUI , fixed screen glich in moderngui Thanks for the feedback!
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very cool. 1 thing that catches the eye is that chat and parts of the settings screen glitch together visually. I hope we can get some players to test this mod been asking for something like this unironically for a long time very excited thanks again @Asura
