The game should have multiple ways to play, not just mods or forks
By the way, this would be the second ( grand) campaign map; Lopes is working on another one.
Yes @guerringuerrin, thanks for trying it!!
The main way to recruit is to station an army in a city. There, the recruitment is faster then from making your army into a camp; and some building/city upgrades can make it even faster. For example here I'm recruiting 6 battalions (full regiment) in a single turn from a full grown city with a barrack:
Changing an army state to encamp also unlock recruitment as you found out, but it's slower. However it's very convenient forgetting back a battalion where some units might have fallen.
My army have weakened battalions after a battle :
I can encamp and refill some of my battalions under a turn :
But noted, I'll add a small step to the starting tips/walkthrough on how to recruit units
Most of us are volunteers, and the truth is, there's very little gameplay discussion in recent years, no real direction. What I'm seeing is a division among those who love competitive online gaming and a historically more conservative and slower game.
That it be more strategic and in decision-making.
@AtrikI played it for a bit and have fun It looks very promising!
I can't figure out how to add soldiers to my hero in "board mode"
nvm found it. those message tips could highlight when asking to move the hero =)
Sometimes it changes (depending on the AI) from a Niederbieber to an Imperial Coolus.
I'm going to do a test and I'll upload it.
Intercisa according to Grok
This time the AI didn't make a coolus, it made an Attic helmet.