-
Who's Online 8 Members, 0 Anonymous, 325 Guests (See full list)
-
Latest updates
-
Newest Posts
-
By Lion.Kanzen · Posted
I'm thinking of a new mechanic for making settlements. I have named it; Populate. I got the basic idea from Empire Earth, but it's different. The Empire Earth wiki says: "Populating is the act of placing Citizens inside a Settlement, Town Center, Capitol or Granary in order to increase the resource gain from each building or to turn it into a different building. To populate a building, select the desired number of citizens, click the button next the Explore button and then right-click on the building you wish to populate. You could also just press "G" on your keyboard instead of clicking the populate button." https://empireearth.fandom.com/wiki/Populating Basically I intend to create nomadic settlements with this concept, but we will not do it with villagers or CS units. We will make the settlements with carts. That was my original idea with nomadic defenses-settlements. The rest of the idea is from Empires Apart. In Empires Apart you use this system to make buildings with nomadic Mongols. The empires apart wiki says: Mongols buildings (and siege units) are built out of the Qara'utai Tergen, which unpack into buildings for free and can repack at will, allowing for a high amount of mobility. Basically you create a foundation and you fill it with the required carts until it is finished. This is how you create a nomadic settlement. This will happen with nomadic settlements, those consisting of carts or wagons. I forgot to mention that it's similar to how zerg are played in Starcraft except that you need multiple carts for a settlement and it can be disbanded or disassemble. -
By Lion.Kanzen · Posted
We have never played with our own feature, never imposed restrictions, bonuses and rarely technologies. ------ I agree with wow. But we should do experiments with capturing, sometimes it is op. The towers also need to be rebalanced.It never were balanced since the capture mechanic is used. -
By Lion.Kanzen · Posted
I found this in a movie. The Fall of Roman Empire (1964). I grew up with movies like this. From a very young age I liked these movies that are no longer made. -
By wowgetoffyourcellphone · Posted
I'm still attack/destroy but the capture points and health were never adjusted to this paradigm. -
By Lion.Kanzen · Posted
Mine only with units that cost metal or stone. The volume of 0 AD units is larger and it is also easy to lose units. Although I protect them, in large surprise attacks many end up dead. I don't like losing units, but it's hard to keep them alive. Especially under attack or when they get out of control. That's why I think there is a lack of mechanisms to better control the units. Battalions are useful but sometimes they get scattered and there is no hotkey for the behavior. -
By Gurken Khan · Posted
I never liked to use cannon fodder. My main goal is zero losses. -
By real_tabasco_sauce · Posted
I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.
-