@Perzival12
Thank you so much for your support on this project, I really appreciate it. Just a heads up because of my condition, I tend to work slowly and in small chunks, so things may take a while on my end. I'm still far from touching Atlas at this point, but I'll get there step by step. Do you work with GitHub, by the way?
@Thalatta
Here's my read on Scenario 2: no builders, no resources at start — raid settlements for loot, avoid conquest. Roman reinforcements keep growing until unbeatable, forcing evasion. Win by converting enough of the allied tribes (Arevaci, Titthi, Belli).
I drafted a map: river crossing, mountain refuge, raidable settlements, the three tribes spread separately across the map, plus an idea of my own — a Roman port to capture a ship as a shortcut. Let me know if I'm on track!
I'm on this page also. I don't think it really changes gameplay in a meaningful way, and I think it's nice to know the game version if a screenshot appears around (knowing right away how old is what is being shown can be useful), more so at this (possibly permanent) stage of constant development.
I agree with the other @manowar modifications, whatever is immediately "not intuitive at all" seems easy enough to learn and have some use.