Planning production in advance by placing orders in a queue until the necessary resources become available also seems to me like a good compromise for those who are opposed to autotrain but would like to see an improvement in the current method.
I think that to estimate the resources that will be available in the future and planning your queue accordingly when you want to use your attention away from production buildings is also a game mechanic that rewards experienced players and adds a nice new element.
This could just go into the game as a kind of "game background" FAQ (with links to the forums specific topic). Not to be mixed with the "gameplay FAQ".
There is a "put order in front" command you can use for this.
Select your farmers, select the house to build with hotkeys or clicking on the GUI, then hold your "order in front" modifier key while you place the building. The civilians will build the house and as soon as they finish, they will continue with the order they had before (farm in this case)
Little trick if you have at least one farm built already.
Select your 10 civilians, shift+order to build 1 farm, shift+order to farm (on the old farm you already have), then shift+order to build the 2nd farm.
This way, when they finish the first farm, the 10 civilians will continue with the go farm order and only the remaining 5 civilians will go to build that 2nd farm you placed.
Do you mean that the ability of citizen-soldiers to gather resources should be removed? Correct me if I misunderstood.
Removing this feature seems like a bad idea to me. It’s one of the most original aspects of 0 A.D. as an RTS.
I know about this mod, and it hasn't received many updates in years.
I created this thread hoping to find people with similar interests, hopefully you can find someone suitable.