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By Senator_LEVi · Posted
Hmm, probably increase per alpha would help us gauge other interesting things. But 300 seems a stretch. But there's no way to tell. -
I'd guess 300 a week and 50 per day. But my guess is as good as yours. The development over the alphas would be interesting.
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By Senator_LEVi · Posted
@Classic-Burger I use 25-30. Atleast at my level, (1400, whatever that might mean) it works against enemies. You can snipe away cavalry, and a few spearmen close by is easy counter to melee cav civs. You can camp around the enemy with archers and elephant. But the sight and vision that you mentioned would be fun, but I think it's not completely fair since you can't tilt the camera to ground level to look at the forest floor. Hiding watch towers is interesting too, but easier to spot. Is Praetorians a different game? -
By Senator_LEVi · Posted
Hmm, I see. I meant the number of players only. How many would you put the number of players at? I'm guessing it's about 50 per week and 30 in a day? -
No, only of the games that I played. One can not really extrapolate from that, because on different times there's a different number of players. I'd need a long log of the lobby chat. This has been done afaik, but I haven't seen it. As I heard during covid there were more players (I had a big break then). But since I play (a15/a16) it's about the same number of players in my perception.
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By Classic-Burger · Posted
I think it can be done with a good number of archers. I don't think it would be effective; I remember using Kushite archers behind a line of spears and pikes. But making a "Rush" without riders and without melee infantry to hunt lumberjacks seems difficult to me. And expecting the enemy to have no cavalry. Unlike AoE, cavalry is more prevalent in this game. Skirmish cavalry is quickly available. This is where you have to do some work to differentiate all the missile CS units. In the current game, cavalry is the best option to rush/raid farms and lumberjacks (warehouses). It would also help to nerf the LoS and introduce technologies to improve it again. This would make the enemy feel claustrophobic from not seeing anything and having more blind spots. It would be interesting to be able to hide archers and skimishers as it happened in Praetorians. -
By Classic-Burger · Posted
Ideally, there should be different ways for archers to be good, not just one way. Changing the subject, the champion pikes need to be better, I never chose pikes in a Seleucid reform.
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