Assuming the RC is same as release 0.28 git branch :
Germans are now unplayable
Stone gather rates is almost doubled compared to xml template for seemingly all units
Last known bug for Germans i noticed and don't think got fixed (can't check cause can't play them): Fertility festival and loom become available in wagons after researching Migratory Resettlement. Don't think that is intentional.
I've read some explanation here in the forums, and there's mouseovers where you select the map type in the game. Basically Random maps are generated procedurally while the others are of static design? I don't really know.
Is there an explanation somewhere on what the different map types are and the consequences of each ?
I figured out recently that it's possible to play Skirmish maps as random maps as you mention, and that they get stretched in vaguely predictable ways when one changes their size, but I still have trouble with Scenario maps - I've never been able to play them correctly.
Stan you did it again! Thanks for the help. I had multiple materials.
When I removed them, I proceeded to have some model encoding issues which resolved when I deleted the constraints.
The error I was getting was:
XmlParseEntityRef:NoName
I know that is something to do with how Blender set up the XML data in the DAE itself, but idk. Deleting the constraints worked...
Anyway, thank you very much for your help, the model is showing up in game!!