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Buenos día o tardes: -Estamos trabajando en varias facciones simultáneamente ,remodelando algunas y creando otras nuevas desde cero, pero centrados en Europa por el momento(Ya que terminamos con América y África).Si tiene alguna petición en alguna cultura nueva , sugerencia , crítica, ideas etc...sería de gran ayuda para el equipo creativo del mod Endovélico. Desculpe-me pelas inconveniências*
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By Nicolaus_von_Kues · Posted
Paradox's Europe Universalis: Rome - Vae Victis. Rome Total War : mod Extended cultures V. Medieval TW II mod : Bello Mundi 1.0 -
0 A.D. use it's own homemade engine and I don't think that will change anytime soon. Also starting from scratch makes the project above like not that much work in comparison lol
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By Nicolaus_von_Kues · Posted
Do you think they can start from scratch if they begin with a more modern engine? -
I think the project below has a lot of support : But it's an herculean task, and I still have no idea how one would bring it to be implemented into the game. There will be a tone of work too for reviewing the proposed (sizable but not crazy neither) engine changes, unit balancing, testing, maybe even adding some animations to make it extra-cool... Also there is the valid concern that it would inevitably add a bit of extra load. I took an approach that's actually super cheap on performance to simulate the interactions but some extra checks to handle collisions while units move with inertia seems unavoidable; and they however, add up a bit of load. So it's difficult to tell if in the end, it would be considered worth it, or be blocking the whole idea.
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