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By vladislavbelov · Posted
Maybe make it a bit more granular (some stones are fully opaque on the radius and some fully transparent) to mask the pure circular alpha mask? -
By Alexandermb · Posted
Gradient to keep the last cobblestone and fade out: -
By Alexandermb · Posted
thats what i did, but the shaders are mixed continously, texture is to decide wether is dirt or cobblestone, another to make the dust above the edges to blend seamsly with the cobblestone and the gradient is to give the fade out effect in the dust at the end so it blend with the enviroment. More complex but allows the render to capture the image whitout baking but just a single 15 secs rendering. -
By karkasnyy_ybst · Posted
Мы строим качественный строительство каркасных домов в спб быстро, надёжно и по доступной цене. Ряд хозяев участков отдают предпочтение этой методике в силу ее выгодности и практичности. Кроме того, каркасный дом обеспечивает отличную теплоизоляцию. Актуальные пропитки и защитные мембраны успешно устраняют данные проблемы. Многие успешно реализуют проект своими руками или с небольшой бригадой. -
Why not just create a black/white texture with texture paint and use it as a mask? Seems way easier to me. If you want to combine more than two textures, use an RGB image as a texture mask.
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