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No es incorrecto, pero en este caso, toda la isla se llama Marajó y el sistema del delta del río Amazonas. Algo que sería interesante mostrar de alguna manera sería la famosa marea alta y la estacionalidad de las inundaciones y sequías, algo que definiría a la civilización Marajoara (se formó alrededor del año 400 d.C. ).
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Ah right, forgot about that feature. Maybe we should warn when setting the height that it will be ignored. I suppose I could write another Python script using the RL interface to find the templates that do it. https://code.wildfiregames.com/P277
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Noice, I'll be sharing the files later. I'll be including all CC. Since I notice also some are not clickable. It seems the height will be applied only after the code: <VisualActor> <SelectionShape> <Footprint/> </SelectionShape> </VisualActor> This was supposed to happen with the <Height>8.0</Height> if the code was applied. This is <Height>1.0</Height> which is my preference. Thank you @phosityou are such a bro. Edit: - Done with the default, more info; Some of them don't state the height, Persians stays the same...(you can edit the height to 8) - Next my preference. now its proper with similar height of 1, every CC. Extra info: Mod.js is inside the zip, if need to, just copy it outside together with the zip. Removed cached.xmb, since no error occur in the better version, if it does there is a copy in the default version. I'll come back and tweak the files at some point, by editing this thread. If error occurs, I don't know bro, just ask this thread. Good luck have fun amigos. @Stan`request to also move this thread to Game Modification, thank you. default-civil-centre-boundary-fix.zip better-civil-centre-boundary-fix.zip
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Maybe this helps: https://gitea.wildfiregames.com/0ad/0ad/pulls/8181
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Mmmh then it would seem I was wrong and it's using the 3D model ... Not sure what the height is for then...
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