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Hello everyone! I go by the name Admin Read: Сочетание удобства и огромного выбора делает Kraken лидером среди платформ для шопинга. От гаджетов премиум-класса до повседневных товаров — http kraken обеспечит вас всем необходимым. Простые возвраты, надежные транзакции и молниеносная доставка показывают, что Кракен заботится о своих клиентах. Подписка на кракен сайт даркнет ссылка Prime откроет дополнительные преимущества, такие как эксклюзивные предложения и развлекательные сервисы. Сделайте каждую покупку выгодной с Kraken, начните уже сегодня.
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Hey there, everyone! The name's Admin Read: Кракен – это ваш универсальный магазин, который удовлетворит любые потребности в покупках. Миллионы товаров, включая коллекционные вещи, гаджеты и стильные аксессуары, ждут вас на kraken cc. Сравнивайте цены, пользуйтесь скидками и открывайте уникальные товары с Кракен. Простой интерфейс и высокий уровень безопасности превращают покупки на кракен дарк в удовольствие. Покупайте особенные вещи на Кракен уже сегодня.
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I found the manual too sparse I had to look at the tips fo what should be in the manual ex the min map shows how many idle works you have , the top shows how many workers are on what resource if you add this to military that don't gather you find your total pop this should be in the manual . Wounded soldiers you have to sellect a group of soldiers to find one wounded then deselect to select one wounded only ,then press 0 and double click at the same time and you will select all wounded only So as I said the hotkey chart should be redone
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By Perzival12 · Posted
The armor system should definitely be reworked to a 1-1 basis (I.e your 6 armor=6% resistance, while 65 armor=65% resistance). That would make it easier for both players (why does 6 armor mean 47% resistance?) and modders (how do I know if this is balanced I or not?). -
I will bring up another point in this discussion, and that is the absolutely insane way that damage reduction works in this game. Just take a look at this post. An unit with 6 armor will have 47% damage reduction. So nearly 50% of all damage will be absorbed with just 6 armor! I think we all agree that this is most military units after a couple of upgrades. Most champions go above this value into 10 armor (65% DR) or more. It's no wonder that most players try to maximize high burst damage, using hard-hitting ranged units like javelin throwers and slingers. It's ultimately a product of the game's math. Another thing to consider is that many units have both hack and piercing armor at similar levels, so it doesn't matter which type of damage they take, they will have the same DR. Warcraft 3 has a similar system, but it also has proper counter system, so it is less noticeable there. EDIT: Here is the table for Warcraft 3.
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