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Who's Online 8 Members, 2 Anonymous, 200 Guests (See full list)
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Hello I played a game today in which against commonplace rules where champ cav (and naked fanatics) are banned there were no rules. It turns out Saidrdz with Persia who is one of the best players with this build was going for champ cav. In the first fight we managed to capture the cc of the first player but then we got sorrounded and our army died. This was a terrible fight for us and my pop was very low and while I wasn't quite 0 pop I knew my eco was weak and would likely die in the next 2 minutes. So I decided to resign. What would you have done in my position ? Keep in mind Saidrdz is still spamming champ cav and also I wasn't aware of whether we were winning but in when I watched the replay after it seemed to me the enemy still had potential with Saidrdz and Daky playing cavalry. Next thing you know you get banned. I don't really mind the ban which I think is ok if you resigned too early. Anyway the following are not really on that topic but for context. commands.txt
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In Age of Mythology you can command units while paused. I searched for a mod and found this one: https://github.com/lebarde/activepause But he is not compatible with 0.28 Or maybe I can't config. Linux is hard for me. Also in Age of Mythology you can make the mini map big for a moment. It wold be awesome to have a possibility to do that in 0 A.D. In Age of Mythology there is a random map called "Ring of Ice". If someone could make it for 0 A.D. I would be gratefull.
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yup, all those errores were fixed, thank u, but... Q.Q there is a feature that is not working in this version, the "easy placement" of buildings (idk what to call it), it used to rotate and find the best location for buildings.
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Using those values for the function I proposed (rounding): G(200)=2, G(300)=3, G(400)=4, G(500)=5, G(800)=8. Would seem the behaviour is obvious, but, as expected, G(1000)=10, G(2000)=16, G(3000)=20, G(4000)=22 and G(5000)=24, for example.
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A little shuffling: I really don't like this one as a ranged Aura, since centralisation is quite global and fixed (that’s the point of it), so I changed its name and made it a tech. I also thought Sanctuary as a ranged Aura, alongside an alternative bonus inspired on the Maritime Silk Route tech (if this one is not wanted): Sanctuary: increased resistance for non-military units under Hero's aura (taking a longer quote now: “many skilled Roman silk workers immigrated to the Sasanian empire to find work after Justinian I’s tariffs and price fixing practically killed the industry in the Roman empire, and took with them, no doubt, motifs and imagery as well as technical expertise. Similarly, after Justinian effectively closed the Athenian Academy in 529, prohibiting the teaching of law and philosophy there and pagans from teaching anywhere, six prominent philosophers led by Damascius traveled to Ctesiphon to seek refuge at the court of Kosrow I. This sort of intellectual movement also occurred as a matter of diplomacy. Procopius records that Justinian I lent the sickly Kosrow I the services of a physician over the course of a year. Persian Christians traveled to the Roman empire because it was a center of Christian learning or to escape persecution”). Coastal Control: reduced enemy port capture resistance, either as Hero aura or global bonus (not only "control of all coastal areas" was already quoted, but "Sasanian control of the Persian Gulf prevented the Romans from having direct access to the Indian Ocean trade (Daryaee 2003: 1-16). Under Justinian they sought to circumvent Sasanian middlemen by allying with Ethiopians who would buy silk directly from the Indians. Procopius reveals that it was “impossible for the Ethiopians to buy silk from the Indians, for the Persian merchants always locate themselves at the very harbors where the Indian ships first put in (since they inhabit the adjoining country) and are accustomed to buy the whole cargoes” (Procopius, I. xx.12)", from The Sasanian ‘Mare Nostrum’: The Persian Gulf, by T. Daryaee). Centralisation: renamed Autocrat bonus to tech that increases stats of a given CC, but penalises all others. I wonder if the chosen CC can be determined either by being under the Hero’s aura when researched, or it can be researched at CCs, and where it's researched in particular becoming the chosen CC.
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