-
Who's Online 3 Members, 1 Anonymous, 572 Guests (See full list)
-
Topics
-
Posts
-
Rice and wheat are neither fruit nor vegetable but grain. (The fruit basket tech from the farmstead also correctly does not affect the grain gather rate).
-
"Vegetables", in this case, probably means produce from fields.
-
In two tutorial files, the text states "Civilians gather vegetables faster than other units" but there are no "vegetables" as a resource type in the game Files/Lines: binaries/data/mods/public/maps/tutorials/introductory_tutorial.js line 6 binaries/data/mods/public/maps/tutorials/starting_economy_walkthrough.js line 40 Suggested fix: Change "vegetables" to "fruit" to match actual game mechanics. For sake of completion I found these two vegetables: plant_medit_artichoke.xml and olive trees. I can't comment on plant_medit_artichoke.xml, but the olive tree can only be gathered for wood.
-
Holy shes. That mexica pronunciation is really ass. DENUNCIADO.
-
I suppose since the patch contains engine changes, for that you'd currently have to build the game locally... but that version would be incompatible with any other releases or patch releases. If you don't want to do that and are working on a campaign, I recommend you to finish it without the dialogues for now and to just note them down instead. When the PR is merged, the feature will be part of the nightly builds where you can then embed the dialogue and test it.
-
