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Angen

A24 - crashing game [Reason found]

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No logs, just crash to windows.

Replays crashing too, sometimes before end, sometimes after I press No and move with camera or wait some time, again crash to windows no logs.

No mods on.

Best reproduction of mine for replay watching test, watch 20x speed on Observer and follow hero.

Here are replays.

(replays with no problem on A23b)

commands.txt

commands (1).txt

Edited by Angen

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27 minutes ago, Angen said:

No logs, just crash to windows.

Yeah, know that plenty. Never thought it might be hero-related.

Also no mods. Turned off the usual suspects in the graphics settings. Alas! To no avail...

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On Windows you usually run of memory because update workspaces bat doesn't have the --large-address-aware flag hence the game reaches 2GB on some maps and crashes.

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try reverting to rP22038 and see if it's the skybox commit 

then rP22032 to see if it's  the camera 

then rP22015 to see if it's me with the rally points

then maybe try to revert to A23 to see if you can reproduce.

Do you have a crashlog.dmp ? What does the call stack says ?

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(The second replay consistently segfaults. Just make sure to not quit when the replay ends)

"svn merge -c -[revision]" if you didn't know previously.

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well,

callstack after watching replay and pressing no

     mozjs38-ps-release-vc140.dll!js::jit::GetPcScript(JSContext * cx, JSScript * * scriptRes, unsigned char * * pcRes) Line 1545    C++
     mozjs38-ps-release-vc140.dll!JSContext::currentScript(unsigned char * * ppc, JSContext::MaybeAllowCrossCompartment allowCrossCompartment) Line 463    C++
>    mozjs38-ps-release-vc140.dll!js::ObjectGroup::callingAllocationSiteGroup(JSContext * cx, JSProtoKey key) Line 1159    C++
     mozjs38-ps-release-vc140.dll!js::str_split(JSContext * cx, unsigned int argc, JS::Value * vp) Line 3786    C++
 

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35 minutes ago, stanislas69 said:

try reverting to rP22038 and see if it's the skybox commit 

then rP22032 to see if it's  the camera 

then rP22015 to see if it's me with the rally points

then maybe try to revert to A23 to see if you can reproduce.

Do you have a crashlog.dmp ? What does the call stack says ?

Or revert rP22023..which happens to make the game not segfault for me. Someone might wanna raise a concern on that commit.

This was probably the same segfault I mentioned on that day on irc.

Edited by (-_-)

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